weather (Full Version)

All Forums >> [New Releases from Matrix Games] >> WarPlan >> MODS and Scenarios



Message


shapelord -> weather (11/7/2019 5:44:06 AM)

Messing with weather, thouth i might share my work in progress

Correct link here



[image]local://upfiles/57938/D0D6AFFFA5FD4EF2B3A2E61CC7EE1DA4.jpg[/image]




apec -> RE: weather (11/7/2019 9:36:12 AM)

Nice. I wonder if it is possible to show the weather effect over the units, currently it is not easy to spot at glance if the units are on heavy rain or light rain hexes.




mroyer -> RE: weather (11/7/2019 12:04:53 PM)

I don't think so apec. I think the game puts down the weather layer first and then the units layer(s) on top of that. If you saw my full-hex weather in the other thread you see the snow and rain clearly under the units.

I think this is better anyhow - I recall other games with weather on top and it obscured the game during bad weather too much imo.


Nicely done Shapelord!

-Mark R.




Uxbridge -> RE: weather (11/9/2019 5:29:08 AM)

Looks good. I think the clouds were a bit too repetitive in their pattern, though; sort of turned the seas into an impression of wall paper. Mostly a matter of taste, but it stole my attention. But making them transparent solved that. The overall effect of the mod creates a much better feeling of actual weather hardships. Well done.

[image]local://upfiles/10890/9867627CD1D7485F942F46D84AD4DE09.jpg[/image]




mroyer -> RE: weather (11/9/2019 10:53:17 AM)


I wonder if moving the weather icons to the upper left (instead of upper right) corner of each hex would help because they would become obscured by a stack of units.

-Mark R.




hansondavid4 -> RE: weather (11/10/2019 3:18:55 AM)

I am hoping someone can better model Rasputitsa in Russia. I launch Barbarossa in April with some some clear weather on part of the front. Pretty much had little problems with spring weather. Nothing like a whole session of mud. Should be some sort of mud effect for a couple of months in the spring and fall. The game does not model this at all well.




ncc1701e -> RE: weather (11/10/2019 7:09:00 AM)


quote:

ORIGINAL: mroyer


I wonder if moving the weather icons to the upper left (instead of upper right) corner of each hex would help because they would become obscured by a stack of units.

-Mark R.



This is indeed a good idea to try.




cmstahmer -> RE: weather (11/10/2019 11:03:53 AM)

Good Point. Looking Forward to see a version of it...[;)]




shapelord -> RE: weather (11/11/2019 7:21:57 PM)

Thank you all! I've tried to put the icons in the upper left corner, and made it more transparent as Uxbridge suggested (thank you, way better).
I should make the rain icons smaller though, see the stack in Genoa with rain



[image]local://upfiles/57938/2492AE1E1E2B41C287DE12CEA813E2EE.jpg[/image]




mroyer -> RE: weather (11/11/2019 9:38:50 PM)

Sweet. Nicely done.
-Mark R.




shapelord -> RE: weather (11/13/2019 11:48:48 AM)

trying to emboss counters..



[image]local://upfiles/57938/708BC2AE4C3F4145B8AC41A9A0C1FEDC.jpg[/image]




Magpius -> RE: weather (1/17/2020 6:56:17 AM)

The weather toggle on/off, is having no effect.
What am I missing here?
Thanks.
(running 1.05c)
Cant see any weather modded or not.




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
1.28125