Has the sound design been improved in CMO? (Full Version)

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JOhnnyr -> Has the sound design been improved in CMO? (11/7/2019 11:22:19 PM)

One of the things that I felt could really boost immersion is better sound effects (and not just better, but more, including ambient sounds)

For example, if I have a ship/aircraft/sub/missile/torpedo selected, it should have some slight ambient noise associated with it, that plays for as long as I have it selected - (most other naval games do this, fleet command, sub command, dangerous waters, cold waters, etc).

A sound should pop when a decoy in fired, or when other events pop.

Any notes on the sound design in CMO? I know this has been brought up many times, but nothing was ever really improved.

With Tacview support, the addition of traditional game sound design would really tie everything together.

Thanks!




DavidRob0 -> RE: Has the sound design been improved in CMO? (11/8/2019 1:35:40 AM)

Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units




JOhnnyr -> RE: Has the sound design been improved in CMO? (11/8/2019 2:19:47 AM)

quote:

ORIGINAL: DavidRob0

Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units


I guess I can only speak for myself, but I play CMANO because it's a game, and I would suspect that's the case for the majority of players, given how much popularity putting it on steam brought. A little more effort put into the "game" part of CMO would go a very long way in boosting it's popularity, as well as it's enjoyment.




ProdigyofMilitaryPride -> RE: Has the sound design been improved in CMO? (11/8/2019 4:26:47 AM)

Maybe putting new sound effects up on the Steam Workshop could be a possibility?




Dimitris -> RE: Has the sound design been improved in CMO? (11/8/2019 4:31:59 AM)

There are more and better sound effects.




ProdigyofMilitaryPride -> RE: Has the sound design been improved in CMO? (11/8/2019 4:49:48 AM)

Good to know, Dimitris, thanks!




britten -> RE: Has the sound design been improved in CMO? (11/8/2019 8:51:04 AM)

Excellent, sounds are important for the immersion effect of every game.




JOhnnyr -> RE: Has the sound design been improved in CMO? (11/8/2019 2:22:15 PM)


quote:

ORIGINAL: Dimitris

There are more and better sound effects.


Thank you!




ProdigyofMilitaryPride -> RE: Has the sound design been improved in CMO? (11/9/2019 8:08:11 PM)

Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!




1nutworld -> RE: Has the sound design been improved in CMO? (11/9/2019 8:20:53 PM)


quote:

ORIGINAL: ProdigyofMilitaryPride

Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!


Very much so! Thanks DEV Team!!




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