JOhnnyr -> Has the sound design been improved in CMO? (11/7/2019 11:22:19 PM)
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One of the things that I felt could really boost immersion is better sound effects (and not just better, but more, including ambient sounds) For example, if I have a ship/aircraft/sub/missile/torpedo selected, it should have some slight ambient noise associated with it, that plays for as long as I have it selected - (most other naval games do this, fleet command, sub command, dangerous waters, cold waters, etc). A sound should pop when a decoy in fired, or when other events pop. Any notes on the sound design in CMO? I know this has been brought up many times, but nothing was ever really improved. With Tacview support, the addition of traditional game sound design would really tie everything together. Thanks!
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