Essro -> RE: Some Air Combat Questions (11/12/2019 4:55:12 AM)
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ORIGINAL: Alvaro Sousa Effectiveness > 60% which means the air unit will end with ~45-50% after interception Strength > 45% of max Both must be met to fly an escort or intercept mission on your turn or the enemy turn. But yes if you fly a manual mission you can send your air units to their death. Like bombing land, naval, airfield, production. Knowing this is a game changer. I was finding the intercept model frustrating to decipher. While we're on the subject of air combat, I've got a question about air superiority units in general. 1) Do advancements play a role in intercept/escort and/or combat support? For example, do "fighter-bombers" intercept? Do "fighter-bombers" support combat? Can they be pulled in for escort? Same for the others, can "fighter escorts" intercept? Can "interceptors" escort? etc. 2) Para units are much safer with escort. How can I make 100% sure, they get their escort? 3) Other than the different stats is there any additional difference between ground attack and tac units? 4) Can an air unit be completely destroyed by airfield attack? Or are they like the ground units in this sense?
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