Torp behaviours (Full Version)

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Wiz33 -> Torp behaviours (11/13/2019 3:29:25 PM)

This is just from watch the CMO video on youtube here:

https://www.youtube.com/watch?v=2OL_yotxnRo&t=182s

The Spearfish have a search cone at launch, how can you tell if it's a active or passive. if it is passive, can you set an activation point where it will go active.




LargeDiameterBomb -> RE: Torp behaviours (11/18/2019 4:11:15 AM)

I don't know how it is in CMO but in CMANO you could simply press F9 to bring up the sensor screen and there see if the sensor was active or passive, at least if the wire between torpedo and submarine was intact. I can't remember if you could set the sensor to active before it was close to the target but on the other hand that would just give the enemy warning that a torpedo is incoming in many cases.

I am not sure if you could bring up the sensor screen for the torpedo if the wire contact with the torpedo had been lost or if you had fired a torpedo that had no wire channel to connect to on the submarine due to all torpedo wire control channels already being occupied by other fired torpedos.

As a rule in CMANO, at least with 1970s weapons and later, the seeker was passive while the torpedo was closing in on the target and switched to active when arriving at the sensor's range from the calculated intercept point, just as an active radar guided air to missile behaved in other words.

I can't say for sure if it's the same in CMO since I haven't tested it but I guess it should be.




serjames -> RE: Torp behaviours (11/18/2019 11:16:20 AM)

I Would love to be able to pre-select depth, Sensor Suite and Activation keys before Launch. e.g. launch the fish to run slow and quiet and move into the layer. Then pop up and go active at a time of my choosing. That's not currently possible.




HaughtKarl -> RE: Torp behaviours (11/18/2019 1:20:28 PM)

For wire guided torpedoes, you can control their speed and depth via the F2 key, and sensor status through F9 so long as the wire remains connected.




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