kbfchicago -> RE: an alternative for solo play - thoughts welcomed (11/16/2019 5:48:34 PM)
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Roger, Have had similar thoughts for similar reasons. I'd be tempted to lay out the IJ strategy with high level objective timeline (through at least mid '43). e.g. list of priority objectives every 30-60 days and where KB will support and when, priority of effort, etc.. For allies create multiple strategies with a semi-annual refresh, put them in sealed envelopes and randomly pick. e.g Sir Robin, where the US will draw the line in CenPac and NorPac for defense, Aussie priorities, etc.. I'd write the random Allied plans first. Likely pulling one for US, one for Aussie/NZ, one for Brits, at least two choices each, ideally three. In both cases view as Political leadership orders with the military following them to the best of their ability. You likely need to do a reset at mid '43 and again mid '44. I don't think you could make both sides, Allied and IJ, random. Too likely to get some really odd and undesirable situations you'd be very tempted to modify. For more tactical play, go to three day turns (or at least two day, tracker supports 2 but not 3 if you plan to use it). Let the tactical AI keep you from micro-managing yourself into schizophrenia. I would not limit your commanders as you suggested, perhaps prioritize them with the better ones aligned to the priority objectives laid out in the IJ timeline and periodic Allied objectives. Kevin
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