$trummer -> Group RTB orders question (11/16/2019 6:37:11 PM)
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I'm researching this in the manual but I thought I'd pick the brains of the power users in here: In air combat tutorial #5, I tasked AMRAAM-equipped IAF jets on a CAP mission to knock down incoming bandits. This they did with characteristic dispatch but then RTB-ed "Shotgun" and nothing I did could persuade them to get back on their patrol station. I’m pretty sure they had some BVR weapons left, which was frustrating. I am wondering: - Are these orders set for individual flights, groups or missions? - What did I need to do to change this RTB logic and get the aircraft back on mission? - What is the right setting -- and where do I set it -- to get a flight to stay on station even after expending a few BVR weapons as long as they are not actually Winchester? And, as I said, is this setting mission- or flight-orientated? Thank you!
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