JOhnnyr -> RE: Same scenario, very different results (11/17/2019 2:54:59 PM)
|
quote:
ORIGINAL: mavfin Take the posted Scenario, you will probably recognize it. I ran this in CMANO, then I turned around and ran it in CMO, in the form posted here (DB 478), and after updating it to DB 480. This is a pure vanilla air/strike scenario. Nothing unusual, what should happen is pretty unsurprising...or it should be. In CMANO, it worked as I expected. Make sure you do some off-axis attacks from your strike missions, so you can see the difference between CMANO and CMO with them... In CMO, it didn't go as I expected. In CMANO, the red fighters charged so they could get a shot at the blue fighters, but in CMO they just milled around in circles waiting to be killed. In CMANO, I set up 3 2-plane strikes to kill the 3 SAM sites. They tried hard, with a steady stream of SAMS attempting to kill me, and did kill an A-7, but the Shrikes and the other A-7's bomblets finished the job. In CMO, The off-axis attacks didn't even launch anything, except in one of the three cases. They went to the initial point...turned away and RTB'ed. The one 'normal' attack with Walleyes...went to the IP, turned around, and RTBed, never fired a shot. Also, there were no SAMS from the SAM sites. At all. The off-axis attacks overflew them, but no missiles were fired from the SAM sites, sort of the issues we've seen with AAW ships, etc. You don't need to download this file if you don't want to. If you have CMANO, you can use your own copy. Something's not right. Devs, run this in CMANO, then CMO twice, and see what happens. EDIT: Try the Warship Operations, 2013 in CMANO and CMO as well. Watch the P-3 in CMO, and then the DDG when it finally fires the SLAMS. Run it a couple times if you need to. Half the time or more, it just sits there watching the SLAMS get closer...something's not right. Do some comparison, and some testing, please. I just spent 90 bucks on CMO and Tacview, hoping to play this all weekend...but it's barely playable. Agreed, the bugs in the logic currently make it unplayable. The good news is everything else is fantastic, the UI, new sounds, responsiveness, etc. Just need these bugs ironed out, some fog of war in tacview, and we have the best game since....well since CMANO! (Which is a hell of an achievement)
|
|
|
|