bomccarthy -> RE: How good is the AI in this game ? (11/19/2019 8:22:55 PM)
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As with almost all games, the AI does better on defense than on offense. That said, the Japanese AI in the historical campaign scenarios will really give a new Allied player a run for his/her money in the first 18 months of the game - the Allies are so weak during this time that you will be on pins and needles most turns. The AI gets a few small "cheats" to make up for its lack of organizational skills and intelligence (i.e., ships that will teleport from one port to another in order to join a task force ordered by the AI script). You can also adjust the AI difficulty settings as the game progresses ("hard" gives the AI some logistical advantages, while "very hard" gives it some logistical and combat advantages). The scripts will produce surprises through the late years - in one historical campaign game I played, a small IJN carrier task force sailed to within striking distance of San Francisco in May 1945 (while my forces were focused on the Japanese Home Islands). As you gain more experience in the game, the AI presents less of a challenge. But, keep in mind that each turn represents one day, so it is not unusual for a new player to need 12 months of real world time to reach Dec 1942 in the game. This is well before you begin receiving the huge Allied reinforcements. I don't have any experience playing against the Allied AI, but opinions on this forum give it pretty low marks. The strategic possibilities on such a huge map can confound the AI script if the human Japanese player has advanced much farther than historically and the Allied resource requirements seem to be too complex for the AI to handle adequately. Under certain circumstances, the Allied AI will merrily sail unprotected supply and troop convoys into Japanese controlled waters (from what I have read on this forum) because the script will tell the AI to capture a base far behind the current Japanese front line.
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