Japanese Focused mods (Full Version)

All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition



Message


LLT0407 -> Japanese Focused mods (11/21/2019 10:15:24 PM)

Hello All,

Even though I love the Allies what you you all consider the top ranks pro japanese mods?

Thank you
Lucas




John 3rd -> RE: Japanese Focused mods (11/22/2019 12:03:58 AM)

I have several Mods that have enhanced/different Japanese play:

1. The Treaty Mod deals with small changes to the Washington and London Naval Treaties. Since this is done by tonnage changes, the modifications usually slightly favor the Allies 5:5:3.5 but is does allow for some pretty fascinating designs from the 20s and 30s to be included.

2. The Reluctant Admiral Mod deals with Yamamoto becoming the Navy Minister instead of head of Combined Fleet. Usually actual writings of Yamamoto (mostly from the book entitled Reluctant Admiral) we allow for an enhanced Japanese Fleet starting just before the war. Not a lot of changes on December 7th but the changes become really apparent in late-42/-43.

Should be noted that this Mod is dated. I have not done any work to it for 2 or so years. This is due to the Between the Storms Mod.

3a. Between the Storms--Lite combines Treaty and RA into one Mod. It is referred to as 'lite' due to no Yamato-Class BB. A more conventional 16" BB is built instead. No Super-BB but you get 2 modern BBs at the start of the war and two more in 1944. Additional BC and CA class added as well.

3b. Between the Storms--Heavy changes the Surface Fleet component and brings all four of the proposed Yamato's into possibility. A class of LBC is added carrying 2x2 14" guns. No BCs or CAs in this variant.

For much more details, click on my link below and you can read into the Mods with a lot more detail.

ENJOY!




Enforcer -> RE: Japanese Focused mods (11/23/2019 12:05:07 AM)

a few questions..

mod 45 is not showing up in the list of scenarios

do your mods use standard or extended maps




John 3rd -> RE: Japanese Focused mods (11/24/2019 9:46:46 PM)

They have all the bells and whistles: Extended Map, slowed movement system, hex stacking limits, and an off-map aircraft purchase system for the Allies.

Will check on the scenarios present.




John 3rd -> RE: Japanese Focused mods (11/24/2019 9:48:56 PM)


quote:

ORIGINAL: Enforcer

a few questions..

mod 45 is not showing up in the list of scenarios

do your mods use standard or extended maps


Should be at the bottom of the Treaty Mod page. Listed as Treaty 3.0.




Kull -> RE: Japanese Focused mods (11/24/2019 11:41:31 PM)


quote:

ORIGINAL: LLT0407

Hello All,

Even though I love the Allies what you you all consider the top ranks pro japanese mods?

Thank you
Lucas


There are quite a few interesting mods available, and certainly John 3rd has many of them. But the first question I would ask of you is this: Are you planning to play PBEM or against the AI? Reason being that mods which have made a large number of changes to the OOB or the map (i.e new bases) would also need an AI re-write, something that's typically not done by any mod.

In general, the fewer the changes from stock, the more likely the AI will function well. If you are looking at PBEM however, no amount of change is too extreme!




John 3rd -> RE: Japanese Focused mods (11/25/2019 12:32:50 AM)

Kull is spot on with that advise. I would not recommend playing my Mods vs the AI. NOT GOOD!

Great comment and thoughts Kull.




HansBolter -> RE: Japanese Focused mods (11/25/2019 11:26:50 AM)

As an AI player who likes to dabble I played a very early version of Focus Pacific, which was a mod based on J3's Between the Storms. It had no AI scripts tailored for the mod, but did have stock game AI scripts.

The AI would react to my presence in unusual locations like Kwangchowan, but had no scripts directing it to mount operations to take such bases.

Kull and J3 give good advice about being wary of playing mods that don't have mod tailored AI scripts.

The mods that do have mod tailored AI scripts are the Ironman scenarios created by the Game Developer Andy Mac.

He has created a large number of these for both Allied and Japanese play against the AI, in varying 'tiers' of strength for the AI side.

Paxmondo, is one who plays the Japanese side Ironman scenarios, while I typically play the Allied side ones.

My current game, which has reached March 6th, 1946 is Andy Mac's scenario 40, Ironman Nasty Ported to Babes.

That game against the AI has reached 1946 is just incredible.




John 3rd -> RE: Japanese Focused mods (11/25/2019 1:15:10 PM)

Those are good recommendations Hans.




Enforcer -> RE: Japanese Focused mods (11/25/2019 11:47:41 PM)

John.. I extracted all of the Scenarios into the SCEN folder..

I can see 50, 55, and 60.. but 45 is not showing up.. What am I doing wrong?

It looks like 2 files are missing.. aei045 and scn045

Thank you
Enforcer

quote:

ORIGINAL: John 3rd


quote:

ORIGINAL: Enforcer

a few questions..

mod 45 is not showing up in the list of scenarios

do your mods use standard or extended maps


Should be at the bottom of the Treaty Mod page. Listed as Treaty 3.0.






John 3rd -> RE: Japanese Focused mods (11/26/2019 12:02:22 AM)

Ohhhhh...that is bad. Let me look and find the files.




adarbrauner -> RE: Japanese Focused mods (11/26/2019 3:25:28 PM)

Apart from john's mods, I'd recommend also Bottlenecks, by LST, and RHS, by El Cid;




LargeSlowTarget -> RE: Japanese Focused mods (11/27/2019 10:06:54 AM)

Thanks for the thumbs-up concerning my "Bottlenecks" mod, adarbrauner.

However, I would not call my mod "Japanese focused" or "pro japanese" like the OP has asked for.

Although I may have a pro-Japanese bias since I usually prefer playing the underdog, my mod tries to "rein in" the Japanese over-expansion - as well as early Allied counter-attacks.

I only added missing units which did exist, I did not include "what if" units to beef-up Japan like John 3rd mods do (and the Allies gain many more "missing units" than the Japanese do in my mod).

I think the only real "pro-japanese" aspect in my mod is the attempt to render playing the Japanese side more attractive and less complicated by eliminating the need to manage and coordinate the engine production in my new scenario 61 variant (available here in this shameless self-promoting link).




Enforcer -> RE: Japanese Focused mods (11/27/2019 8:11:59 PM)

Hey John,

Did you fix the Treaty Mod missing files? I would love to take a look at that mod..

Thanks
Enforcer




John 3rd -> RE: Japanese Focused mods (11/29/2019 1:15:23 PM)

New file uploaded to the RA site. Took quite a while to find the two missing files.




Enforcer -> RE: Japanese Focused mods (11/30/2019 2:11:32 AM)

Ty sir




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.71875