Devs, could you share us roadmap? (Full Version)

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exsonic01 -> Devs, could you share us roadmap? (11/22/2019 2:36:00 PM)

Road map is possibly the most frequent request from steam forum and in this forum. We are all curious about what is up to and what will be available in what time frame. Even very rough estimation is fine. Good example of good future plan roadmap IMO is Rising Storm 2 Vietnam

https://trello.com/b/pTmp5jlk/rising-storm-2-vietnam-roadmap

It is not necessary to follow RS2's example. But example of broad categorization of coming-up, likely-features, possible-features, community-requests (vote)... would be good for AB to show too.




nikolas93TS -> RE: Devs, could you share us roadmap? (11/26/2019 1:49:06 AM)

I left this comment on Steam:

"We still need to do a full recap of feedback received over the last few weeks. The proposals for future are plentiful, but resources are limited so we will prioritise some things over others, also depending on future factions, expansions and sales numbers.

We like to be very cautious on promises and deadlines. Indeed, we are starting to work on scripted campaign and increased victory conditions, but it is hard to tell how much we will implement and when precisely. For example, some scenario types cannot be done without scripted AI, which means we would need to implement AI editor and many things usually pop-up along the development.

And there is a plethora of minor adjustments coming in as well."




VanuKaos -> RE: Devs, could you share us roadmap? (11/26/2019 11:30:27 AM)

I am hoping that the dynamic AI we have just now will still be around though? The generated missions and campaigns are great fun to play out and I would hate to see them go in favour of a few scripted missions. I am guessing that it will remain firmly in place but what's the Developers thinking on this?




nikolas93TS -> RE: Devs, could you share us roadmap? (11/26/2019 11:45:18 AM)

Of course it will stay, dynamic AI is the heart of the Armored Brigade. Some rudimentary scripting involve locked AI units, reinforcements et similar which should increase scenario variety and allow for recreating historical scenarios for example, or making more complex and interesting single missions.




VanuKaos -> RE: Devs, could you share us roadmap? (11/26/2019 11:59:20 AM)

Thanks for the info!




kevinkins -> RE: Devs, could you share us roadmap? (11/26/2019 1:45:14 PM)

Definitely keep dynamic. But scripted AI will bring scenario designers out of the woodwork. [sm=00000436.gif]




22sec -> RE: Devs, could you share us roadmap? (11/26/2019 2:08:11 PM)


quote:

ORIGINAL: nikolas93TS

Of course it will stay, dynamic AI is the heart of the Armored Brigade. Some rudimentary scripting involve locked AI units, reinforcements et similar which should increase scenario variety and allow for recreating historical scenarios for example, or making more complex and interesting single missions.


Nik I have now started playing around with Lua in Command, and it's a powerful and fairly easy to use tool, that one can choose to use to influence the AI of a side in a scenario. Have y'all ever considered using Lua?




Lowlaner2012 -> RE: Devs, could you share us roadmap? (11/26/2019 2:26:15 PM)

Are the plethora of tweaks to do with in battle gameplay or with the campaign system?

Cheers 😎

Oh and thank you for continuing to improve AB...




kevinkins -> RE: Devs, could you share us roadmap? (11/26/2019 3:32:34 PM)

I use lua with Command a lot and it is powerful. If possible, I would prefer a graphical way of scripting the AI sort of like the way Combat Mission handles it. But I am not picky and would use any solution the devs come up with.




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