Telemecus -> RE: Setting Axis TOE (11/22/2019 4:25:42 PM)
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ORIGINAL: king171717 But I was wondering why art and con are set at 20%? I set all the art with high morale to 100 and all the very high art as well. Artillery as well as other SUs need arms points to make their replacements. If you did not choke their ToE you would spend all your arms points on artillery replacements. Then when blizzard comes and you lose disproportionately many rifle squads you will not have any arms points left to replace them. Your rifle divisions will be ready and not depleted if your artillery support units are missing artillery, they will not be without riflemen. Rifle squads are much cheaper to make - but with zero arms points you will not be making any. So save up as many arms points as possible for blizzard to FIRST replace your missing rifle squads in your infantry division after it is over, and once that is overcome THEN put your artillery to 100% ToE again in 1942. It can be a good idea to not put all to 100% in one go but to progressively start with your best morale ones in 1942. In general most would prefer every arms point going to first building back your infantry divisions after the blizzard then to go to artillery support units (not artillery first no matter how high their morale or xp). On super heavy artillery beware that replacements are particularly expensive in arms points terms and may not be worth it compared to lower calibre artillery. Certainly in the real war they were one shot wonders for battles like the siege of Sevastopol - but no German general put their replacements ahead of the other things they wanted. Also remember many artillery units withdraw - and you certainly will not be wanting to put replacements into a unit that is leaving quote:
ORIGINAL: king171717 Set all units to 20% MAX TOE. Select Germany Your allies have separate manpower pools. You will be short of German and Finnish manpower but not Rumanian or Hungarian - and you will have lots and lots of Italians and Slovakians. So I would say for their infantry units keep them at 100% - you have no need to conserve their manpower. When Rumania swaps sides you mean even be glad there are fewer Rumanians! quote:
ORIGINAL: king171717 Set all special infantry (air landing, mountain) to 100% and refit Airlanding is one of those units that withdraws in 1942. One of the mountain/jaeger divisions withdraws in 1941. Try to keep them as close to but above 75% as possible - not 100%. quote:
ORIGINAL: king171717 Set all infantry below 75 morale to 20% and refit. Refit only prioritises one set of units over another. If everything is on refit then nothing is. I would keep refit off for these units. quote:
ORIGINAL: king171717 Set security troops at 100% and refit For similar reasons do not keep these on refit. Refit also prioritises who gets the best newest equipment - it should not be going to your security. quote:
ORIGINAL: king171717 Set all motorised infantry to 100% and refit Set all armoured formations to 100% Might not want to for Hungarian motorised, 900 Lehr, 10Panzer, Das Reich and LAH for a time before they withdraw. quote:
ORIGINAL: king171717 Set all pioneers to 100% There are a handful of withdrawing German ones - keep them on 20% quote:
ORIGINAL: king171717 Set all armoured SUs to 100% I would not if you are short of tanks in your pool - and the Germans and others usually will be short of tanks. Putting them into support units means they will not go to your on=map Panzer divisions then. The Finnish tank support units withdraws - so I would say keep it at 20% and not give it any replacements for when it leaves. Keep them in the pool for when the Finnish Tank division arrives. quote:
ORIGINAL: king171717 Set non LW AA SUs with AFVs and already decent TOE to 100% Again look at your pools - if and when you have very few AFVs left you may prefer them going to your on-map units first, or to the very best support units first. Putting them all in 100% will then mean none are at 100% and they are as likely to go to bad units as good ones. quote:
ORIGINAL: king171717 I also put the airbase to 100% TOE I would suggest putting recon bases on 50% - you will not have a lack of Axis recon anyway and little need for supply/support/fuel/ammo on them. The recon airabse of 11A withdraws, so certainly do not want to see manpower going there. quote:
ORIGINAL: king171717 Also another noob question, when moving your Panzer divisions across area's u have taken in the previous turns, do they lose tanks (breakdowns etc) the same rate as over Russian held land? On a per hex basis no. Movement attrition is related to movement points. And as moving into a hex you already controlled at the start of the turns takes less movement points, you will have less movement attrition.
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