Tomasek -> DaBigBabes-C Scen 28 C, extended map – Japan or Allied (11/22/2019 7:23:18 PM)
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Looking for Allied or Japanese opponents to play DaBigBabes Scen 28 C. It is realistic scenario (no extra forces, historical dates of unit arrival, etc.), but transportation capacity of majority of ships is reduced by 30%. AA, ASW was adjusted too (deadly now). It must be played on extended map – see site below. https://sites.google.com/site/dababeswitpae/dabigbabes/dabigbabes-c I have solid experience (started in 2005 with old Witp, several games finished in 1944, many till 43, playing mostly Japan but Allied too). I strongly suggest HRs below (they are helping Japan side a bit), but open to negotiation: 1. PP paid for transfer continental units across borders with two exceptions: Thai (Japs) units can go to Burma (up to Mandalay), and Kw can go to China (limitation is point 2). 2. 8000 AV limit in Manchuria must be always kept. No war with the Soviet Union. 3. No 4E naval attack after 06-1942. 4E naval attack from 25k or more. 4. Picket/patrol ships not allowed with exception of continental Japan (say till 700 miles from the coast; patrol ships must be military, e.g. PB, PC) 5. Para units can attack just one target at the time – if the para unit is split, it must be united in one base first before another attack. 6. No combat recon using para or other small units. The attack can be considered only when there is a reasonable chance to succeed (i.e., para attack on division is nonsense). 7. Troops can be unloaded only in dots/bases (same for para). They can be loaded anywhere though (evacuation) 8. Reasonable fighter limit (say around 25k or less). No abuse of flight height (i.e. no Kates attacking at 30k to break CAP) 9. No strategic bombing (city) in all bases belonging to Allied (i.e. China, Formosa, DEI, etc). None would bomb their people... 10. Patrol aircraft (Catalina, Emily, etc.) cannot be used for torpedo attacks (they are extremely deadly, likely bug in the game). 11. The first turn – Japan can use movement bonuses only for already selected targets (Mal, Phi) and cannot explore the known position of Allied ships. Allied follow historic path during turn one (i.e. Allied player does not plan/do anything during the opening turn). Please note it almost always results in destruction/damage of Force Z. It is a realistic outcome though. Other game settings are standard – no reliable torpedoes, historical turn off, 1 day/turn... We should play at least 1 turn per day, I can do often more... E-mail takaoatago@gmail.com.
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