PanzerMike -> RE: Panzer Map Mod (12/23/2019 8:09:00 AM)
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Thanks Rosseau! As far as the map is concerned, I think version 3.2 is as far as I can take it. At this point I am just correcting really minor mistakes at the pixel level that you will probably hardly notice. The look and feel is what I intended. Spicier graphics without trying to overdo it. I am pretty pleased with the weather graphics at this point. It can be really hard to get them right because I am so limited by the game itself. Some weather graphs look really great over a land tile, but not so much over an ocean tile. You can not distinguish between them: they are only one graphic. So many things need to be a compromise therefore. I also tried scaled down real life graphics on the map (for example for fortifications), but it simply does not cut it. Better to stick with more cartoon like graphics for lack of a better word. It just looks better in the end. For the units mod I tried so many things. Some love to put graphics on them and I understand why. Those pictures look so cool. But once you cut them down to size on a small counter, the pictures do not look that great anymore. And even then you are even more constrained by the hard coded things on the counters that often interfere with your nice little tank graphic that you so painstakingly crammed upon it. So I decided to stick with NATO symbols. Exception being the planes. And optionally for HQ counters (but I can understand perfectly some players really dislike that solution, though I always use them). Getting the black armor right is especially frustrating. Still have not found a satisfactory solution. The hard coded stuf is mostly black. Alvaro says he can not provide a white outline for the black numbers. Black on black it is then. And there things start to fall apart. That is why I have not provided black armor counters; I just feel they do not look the part. That being said, if anybody has an idea that just might work, let me know and I will give it a shot!!
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