Zero Supply For Units In Hexes Which Should Have Supply (Full Version)

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wlape3 -> Zero Supply For Units In Hexes Which Should Have Supply (12/1/2019 4:54:00 PM)

Having a very weird problem. Some units have zero supply even though they are on home country or allied supply centers such as cities or towns. When I look at the supplied hex overlay, the hex is in supply but the unit shows zero supply turn after turn regardless of season, weather or being on a rail hex directly connected to major supply. This is very frustrating as sometimes moving the unit to an adjacent hex restores full supply or sometimes not. There is no discernable reason for this issue. This occurs in a mod, not in a stock game. This also never occurred in "War In Europe". It just manifests in "World at War". The mod was converted from "War In Europe" to "World at War" using the utility. Everything else works as normal. The mod is Europe based with parts of Africa, Western Asia and North/South America.[&:]




Hubert Cater -> RE: Zero Supply For Units In Hexes Which Should Have Supply (12/3/2019 2:50:34 PM)

Hi wlape3,

There have been some rule changes and it might be that one of these applies, however the easiest way for me to possibly know for sure is to have a look at the turn with further details on the positions you are concerned with.

Is it possible to send me a saved game, perhaps the modified campaign as well to support@furysoftware.com so I could take a closer look?

You can use https://wetransfer.com to send over the files.

Hubert




wlape3 -> RE: Zero Supply For Units In Hexes Which Should Have Supply (12/15/2019 1:44:51 PM)

Hi Hubert,

Looks like you were right about the rules changes. I had some HQ mods which seem to be incompatible with the current supply system rules/mechanics. I reverted to the standard HQ format and the problems disappeared.

Thanks for your help.

Will




Hubert Cater -> RE: Zero Supply For Units In Hexes Which Should Have Supply (12/15/2019 9:19:48 PM)

Great to hear [:)]




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