bwheatley -> RE: multiplayer w/o matrix service (12/6/2019 11:05:47 AM)
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Ok still failing for me, nothing in the unity logs quote:
Initialize engine version: 2017.4.27f1 (0c4b856e4c6e) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce GTX 980 Ti (ID=0x17c8) Vendor: NVIDIA VRAM: 6097 MB Driver: 26.21.14.4108 Begin MonoManager ReloadAssembly - Completed reload, in 1.797 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 4.861400 ms Unloading 6 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 0.711500 ms Unloading 20 unused Assets to reduce memory usage. Loaded Objects now: 1223. Total: 38.322900 ms (FindLiveObjects: 0.162500 ms CreateObjectMapping: 0.039900 ms MarkObjects: 36.400400 ms DeleteObjects: 1.719700 ms) Unloading the last loaded scene Assets/game.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene. (Filename: Line: 216) Unloading 2 Unused Serialized files (Serialized files now loaded: 0) UnloadTime: 12.700600 ms Unloading 3877 unused Assets to reduce memory usage. Loaded Objects now: 582. Total: 81.267300 ms (FindLiveObjects: 0.889000 ms CreateObjectMapping: 0.445000 ms MarkObjects: 34.277600 ms DeleteObjects: 45.655200 ms) Setting up 4 worker threads for Enlighten. Thread -> id: 1a53c -> priority: 1 Thread -> id: 14428 -> priority: 1 Thread -> id: 1a314 -> priority: 1 Thread -> id: fcc0 -> priority: 1 2017.4 man feels like a lifetime again, the incremental garbage collector is a godsend. So there was no change on my end, I didn't mess with the router, or any settings on it. I'm a developer by trade. I guess the last thing I can check is just run the game in admin mode to see if there is some permissions issue being masked. If that doesn't work I guess i'll just keep to SinglePlayer warplan until this gets figured out. Bummer i was really liking its differences from SC3.
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