Finite State Machines (FSM) in LUA (Full Version)

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SeaQueen -> Finite State Machines (FSM) in LUA (12/6/2019 4:33:29 PM)

I've recently come up with a problem in LUA that would best be modeled as a FSM. Has anyone implemented one in LUA before? Could you point me to some good examples?




angster -> RE: Finite State Machines (FSM) in LUA (12/11/2019 1:13:38 AM)

Try:
https://github.com/kyleconroy/lua-state-machine

Alternatively you can try a behavior tree which is a subset of FSM
https://gist.github.com/mrunderhill89/623d125af27d382bdb00

Ares AI use an implementation of behavior tree:
https://www.matrixgames.com/forums/tm.asp?m=4382966





SeaQueen -> RE: Finite State Machines (FSM) in LUA (12/13/2019 7:54:32 PM)

Thanks! Particularly on the guts of Ares. I wasn't expecting that. :-)




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