Feature Request: Switch Sides (Full Version)

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orosius -> Feature Request: Switch Sides (12/7/2019 6:22:35 PM)

Thanks so much for the great work on this game! One feature that I find helpful in learning game mechanics is being able to switch sides. After being tromped in initial plays of War in the Pacific and Strategic Command, I found it very helpful to switch sides and figure out what the ai was doing and explore multiple strategies. Since the ai's are already developed, my hope is that this would only require a switch (preferably as in Strategic Command). Many thanks!

Orosius




gwgardner -> RE: Feature Request: Switch Sides (12/7/2019 7:52:15 PM)

+1




AndrewKurtz -> RE: Feature Request: Switch Sides (12/7/2019 7:52:33 PM)

Why not just setup a hotseat game and play both sides? Or is the goal to be able to see the other side as the AI plays?




orosius -> RE: Feature Request: Switch Sides (12/7/2019 8:22:06 PM)

MorningDew, Seeing how the ai manages supply and production is incredibly helpful. Also, amphibious assaults tend to be idiosyncratic in every WWII game.




AndrewKurtz -> RE: Feature Request: Switch Sides (12/7/2019 8:24:08 PM)

Got it...purpose isn't what I thought about at first




AlvaroSousa -> RE: Feature Request: Switch Sides (12/7/2019 9:22:26 PM)

I'll put it on the list




Beatrix Kiddo -> RE: Feature Request: Switch Sides (12/8/2019 3:18:54 PM)

But this would only function in AI games, I hope.




AlvaroSousa -> RE: Feature Request: Switch Sides (12/8/2019 4:46:14 PM)

Naturally.




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