WillKnott -> RE: Odd Multiplayer results (2/20/2020 7:48:36 PM)
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Its been a while since I posted on this topic, but I have more information. In the previous mention of this, my opponent and I were remote, my game ended, but after several lengthy minutes, I called my friend and he said "we were still playing" and I could hear our battle raging in his background for several minutes. Finally, he reached end of battle and the results were 'in sync' with each other. Since then, I have had opportunity to have my opponent come to my location and we played head to head operations on 3 separate evenings for several hours across a few weeks time sitting back to back. We played 20ish battles. Cobra and Troina. Most of the battles generally followed 'in sync'. However, we had a handful of them exhibit a different timeline between us. On the side who's ahead in time...there is no notice of symptoms. Your orders are being responded to reasonably well and in a timely fashion..time seems to click by. You attack, my units respond, its normal battle. On the side who's behind in time...there is the appearance of action. The game is running, and I can even continue to give orders. However, if you make a new command, and issue the order, while you see a response, the troop will still be in a different state. if he is defending and I issue a 'run' order, the game will accept the order, but my troops will stay in defense and never seem to 'register' the order. I have found if I ask my opponent, "what time is your game clock on" when this occurs, he invariably says 10s of seconds when first noticed, to a full 1-2 minutes ahead of my game clock, toward the end of one game it was 5minutes! On one particular situation after we figured out some things, when there was 1-2 mins difference, we stopped giving orders and each hit 'truce' and proceed to watch a replay of his entire tank attack he made vs some troops in a hedgerow, seeing my troops offer up defense, plink his armor and deal some minor damage a few times w a rifle grenade, watch his tank back out, trade some combat shots for several minutes until finally the timeline of the 'truce' caught up and ended the battle, with the results properly recorded. of the 20ish battles, we observed this 4-5 times. We found dropping our resolutions and using elite/veteran settings would mitigate this, as well as using the 'lagging' side as the HOST would help the situation, which seems to play in favor of the weaker host doing the HOSTing. Happens most often when fastest machine is HOST. Seems as though the servers 'timeline' is the master timeline, and as the game plays through its orders and results, it displays them on each side's local timeline. The onetime side is up to date w server, but the laggy side issues orders for sometime in the future. Thats how we could tell when the lag was upon us when troops orders were delayed by enough seconds. We could also gauge explosions, if an arty strike was blowing up and I would see calm or a long counter, it was obvious. We ended up just deciding as soon as we see symptoms we both truce let the games catch up on the timeline and let the game progress the operation.
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