RandomAttack -> RE: Advancements & Specialties (12/17/2019 2:30:41 PM)
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Assuming I am even interpreting the system correctly, I'm just a little confused about the lumping together of advancements (upgrades) & reinforcements. They are two different things, but are controlled by one setting. The table in the manual (p.57) gives the pecking order of units receiving them, but doesn't explain how it works for each category (how they interact): - Do you have to be full strength first to get an upgrade? - Will reinforcements happen first then upgrades, the other way around, or is it a random thing? - Are the costs significantly different? - Is all this magic and we should just shut up and be grateful that any of our units are getting "fixed" (other than setting a priority for key units that is)? [:)] IMO, Naval having top billing seems a little weird for the Axis. If I could control it would probably be last-- I can see a lot of points being sucked away there. Understand there are "gamey" solutions like hiding your Navy somewhere safe or disbanding parts of it. [:)] I haven't played a full game yet as I am still struggling to understand all the mechanics, but I have noticed in the 1940 scenario all the armor is "breakthrough" and that tech is at max research-- so if I want to start there I will have to re-jigger the tech priority to "heavy armor" and eventually build new units if I want that advancement. So I take it that "breakthrough" is perceived as the way to go? I am not a "min-max" player and not really looking for excruciating details, but feel I should be able to understand all the key mechanics. This is a game I can see playing for many years to come, but at the moment I'm often left scratching my head.
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