Saturnian -> Bocage German Performance (12/17/2019 4:41:00 AM)
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I've touched on this elsewhere, but I've noticed that the Germans don't perform well in the bocage. The primary reason seems to be that, though German units were built around the machine gun, German teams under-utilize them in the game. Some of this is likely related to the focus on the American campaign during development, so German gameplay took the back seat, but it is probably still valuable to voice my concerns. A lot of what I am saying is intuitive, so maybe I don't have all my facts together, but it just doesn't FEEL right. 1. As I said elsewhere, the machine gun is usually the last to fire in ambushes, so that the enemy takes cover from rifle and machine pistol fire before the machine gun even opens up(if it does at all). German teams are far too small, slow and clumsy to really move around the battlefield, but they rarely are able to be positioned with good lines of site or show proper initiative and aggression with their guns. 2. Machine guns do not seem to default position themselves IN the hedgerows, but behind and outside of them. I often have to move the unit inside of the hedgerow during the battle in the hopes that they will be more effective, but usually that doesn't end well as the teams are extremely clumsy and slow to setup. They end up getting shot up before being useful. 3. The guns only fire in short, controlled bursts, when laying down heavier fire would make so much more sense. Following CC2 a change was made in the CC series where the MG teams, particularly the Mg42, started doing its trademark Bzzzzt, bzzzt, bzzzzt. But if you play the original CC1 and CC2 there is a notable difference in how it sounds(it lays down a more sustained fire) and also how effective it is against enemy units. Now it seems to just ZAP the enemy, you don't really get the impression you are cutting through the enemy and shredding them to pieces. It is intimidating, but surely they must have done more than just zap the enemy with little buzzes. 4. The controlled bursts seem less accurate. The 'Bzzzzt' was great in CC3 because it was very ACCURATE, so this made the ZAPPING more tolerable. But now it feels extremely inaccurate and sporadic. So the unit is firing these inaccurate controlled bursts at a close enemy, rather than just laying it thick. This is even so for the heavy mg42 teams, which one would assume have less recoil and would be able to fire in more sustained bursts. I've noted negligible difference between heavy and light teams. One just seems slower moving, but my guess is that in real life the lighter teams would be more likely to fire in controlled bursts and the heavy ones would lay it real thick. Heavy teams don't have to worry about ammunition as much, and have a more stable platform to fire from. If the controlled bursts are indeed to conserve ammo, I don't find this necessary(granted I do only play 15 minute battles) since by the battle's end they rarely expend more than a quarter of their ammunition because A)Poor positioning and initiative and B)They only fire in short, controlled bursts. Previous Close Combats always felt like ammunition was scarce, but here I always seem to have more than enough. 5. Another issue I noticed, which is related mostly to bad unit positioning, is that if I place a MG team (particularly German teams) on an elevated area with clear lines of sight, inside of a hedgerow, I just don't feel any effect from them. They don't seem to make themselves useful even though they had clear lines of sight in deployment mode. In particular I refer to Operation Cobra's first map, where there are some small inclines on the map. 6. It feels like the MG42 is inaccurate at all ranges. I don't have any stats on this, but they just don't feel like the intimidating weapon they were. Ultimately, it seems like an MG42 team against a rifle team in the bocage is more slanted against the Germans than the Americans, who can sometimes just walk right up to the German team and kill them with their Garands or bayonet them while they are on their bellies, whereas a German Command team hiding in a house can kill off multiple teams without taking more than a couple losses. There are always exceptions, but it is difficult to find that "sweet spot" with the MG42 positioning, and I think that there are issues that need to be addressed.
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