Why to buy this game? (Full Version)

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nikolasjohn -> Why to buy this game? (12/19/2019 6:49:48 PM)

Hi folks,

I am trying to convince myself that this game is worth 35$ although it looks a bit like Alvaro just created his own version of Strategic command 3.
Apart from stacking of naval units, would you guys say it's worth owning this game in addition to SC3 and if yes, why?
Alvaro himself is also allowed to weigh in.

thanks in advance for your input
Nikolas




nikolasjohn -> RE: Why to buy this game? (12/19/2019 7:04:29 PM)

Update: as I had a spare slitherine coupon code for 25$ from a double purchase, I just went ahead and did buy it.
I am going to try and answer my own question once I've got a hang of the game.




nikolasjohn -> RE: Why to buy this game? (12/19/2019 7:44:41 PM)

First impression: absolutely love the graphics, so clear and pleasing to the eye. At least on par with my old favourite: "Commander - the great war". I still prefer the musical score on the latter one though.
Also controls seem very intuitive, although I havent't even read the manual or watched the tutorial vids.




gwgardner -> RE: Why to buy this game? (12/19/2019 7:48:10 PM)

I have SC3 and Warplan. Both fine games. Warplan is substantially different than SC3, not at all a clone. There are several earlier threads on the subject with more detail.




AlbertN -> RE: Why to buy this game? (12/19/2019 7:49:52 PM)

I personally believe Warplan is way better than Strategic Command. - Given Warplan has wide margins of improvement I feel; but I feel that the 'automatic upgrade and replacement' (that does not suck a turn to a unit) and the multiple hex attack simply does it by itself (Major flaws I felt endemyc of Strategic Command).




nikolasjohn -> RE: Why to buy this game? (12/19/2019 7:54:11 PM)

I think I'm love, but it really early to say such a thing




tigercub -> RE: Why to buy this game? (12/20/2019 4:06:02 AM)

this is miles ahead of Strategic Command!




Journier -> RE: Why to buy this game? (12/20/2019 1:46:43 PM)

strategic command is like a ages 4+ board game. very simple, Warplan hits the for the ages of 19+.

Warplan has alot more going for it, and its moddability is one of the things i highly enjoy. I expect good mods to come out for it in time, but until then the game has far more depth than Strategic command by miles. All it really needs currently is someone to mod in more events and it will be miles above SC3




AlvaroSousa -> RE: Why to buy this game? (12/20/2019 2:17:29 PM)

SC and WarPlan is two different flavors of the same genre. WarPlan is a little more complex filling that gap between SC and War in the East.




ago1000 -> RE: Why to buy this game? (12/20/2019 3:19:03 PM)

After buying the game, these are the reasons I have been playing it non-stop.
1)Easy to get started but difficult to master. Learning new things every time I play it.
2)Excellent replay value. (on my 4th campaign game). I didn't wait for the updates. I just kept playing.
3) land battles allow for multiple attacks and are realistic in nature based on supply. Units can specialize, so you can have winter troops in russia, or troops that can help untrench units. There are a variety of units, armor, infantry, mech, ... but not overwhelming like some games.
4) naval battles are realistic, in deep sea very difficult to find fleets, near shore air power rules causing damage. Subs rule early, but mid game they can be found with proper tech upgrades. Fleet compositions require creativity and strategy when moving together to help spread damage or support an invasion and protect your troop transports. I have never had a fleet wiped out if it strategically set up properly. Furthermore, CV fleets are important and provide a good strike force with supporting fleets like a Battle group (BBs) and Cruiser group(CAs). Once again, the game provides variety and yet is not overwhelming.
5) abstract convoy and escort system eliminates the need for micro management supply across the water. Just build escorts and place them in routes to protect convoys and build convoys to transport your resources. The program deals with the rest.
6) Partisan drive you crazy especially in Russia but are manageable. Once again, understanding supply is huge and keeping your units in supply is extremely important in this game. You have the option of creating small infantry units and have them protect your rear areas. Which you should do anyway in any game.
7) Having diplomacy allows you to explore what ifs. I convinced Spain to join the Axis and was able to take Gibraltar. However, the AI has difficulty with this as with any game. In HOI I convinced Russia to join Germany. Game over.
8) Personally, I'm finding the AI challenging at times but beatable. I know there are those with more gaming experience find it easy but I've stuck with playing the historical level, so for an intermediate war gamer I like how the AI reacts. However, I don't take advantage of certain things the game allows us to do(I don't play it Gamey). For example, I will only amphibious assault historical locations or locations that can support an invasion. The AI seems to hit me almost any where. The true challenge will be to play against another human opponent and since I convinced my friends to get this game, we will be able to play against each other without our wives getting on our cases. [8D] Once again, this game allows us to do that. Another Plus++++.
9) The game is mod-able and has an awesome following. This will help it develop further into other games, pacific and/or global. Furthermore, various artists have made the game look very impressive. It's only going to get better. Furthermore, it is supported by it's developer. [&o] Thank you!!!!!!
10) And last but not least, it is fun. Lots of fun.

My nickel's worth. We don't have pennies in Canada anymore.









AlvaroSousa -> RE: Why to buy this game? (12/20/2019 6:19:35 PM)

Thank you very much. I suggest not playing with diplomacy vs the A.I.




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