ctcharger -> RE: Flashpoint Newbie (12/20/2019 10:17:06 PM)
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So this is what I learned so far. NATO airpower is more of a liability than an asset. People here will tell you to use your artillery to suppress the Soviet anti-air assets you find but I never seem to be able to. I use them only if I have to as they are just free VPs for the Soviets. Soviet airpower is better only because NATO has such crappy anti-air units. Plan your moves so you aren't constantly giving new orders to everyone. It will expose your HQ to artillery strikes and because of the delay, they won't get anything done if they are always reacting. If you are on the defensive, better keep your guys under cover. Any dreams you have of your M-1s running into the open field shredding bad guys is just that, a dream. When you are attacking, we wary of a NATO unit dropping a minefield exactly where you want to go. All of your guys stack up and get blasted to bits by NATO artillery. Smoke and bad weather favor NATO due to their thermal sights. Drop smoke on your guys to mess with the Soviets. Keep an eye on your flanks with at least screening forces, I never seen anyone edge crawl in this game but they will test your flanks and if nobody is home... Use the OB tab to look for guys out of command, drag them to a close HQ or move them into range so they get resupplied. Don't be afraid to pop some bridges! Blast away at obvious defensive spots and try to avoid putting your guy in the same. Now and then, I put all my artillery guys on counter-battery hoping to get someone and keep 'em guessing. Sometimes it actually works. I like to use Assault move quite a bit. Slower but safer... Move your main HQ around often, otherwise they will get blasted by artillery especially if you are blasting out orders every turn.
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