1.04c testing thread. (Full Version)

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Journier -> 1.04c testing thread. (12/20/2019 10:11:27 PM)

first question, any changes to scenario files? :)

bugs fixed-
1) moving after attack works!
2) garrisons still being able to move after garrisoning fixed.




AlvaroSousa -> RE: 1.04c testing thread. (12/20/2019 10:33:18 PM)

Yes. Always there are changes.




Journier -> RE: 1.04c testing thread. (12/20/2019 10:34:26 PM)

fastastic!.




Journier -> RE: 1.04c testing thread. (12/21/2019 4:20:31 AM)

Alvaro question,

If an allies navy is blockading a port should axis divisions be able to embark on a transport right next to them, and sail past? Just had a game where i invaded britain in PBEM and i failed, but i was able to retreat out of a blockaded port (large enemy fleet with aircraft carriers) no problem over the course of 3 turns.




Journier -> RE: 1.04c testing thread. (12/21/2019 7:59:24 AM)

Liking the feel of cheaper subs a bit for germany, I can actually afford to build a couple and not threaten a collapse in 1942 in barbarossa.




Journier -> RE: 1.04c testing thread. (12/21/2019 8:38:38 AM)

possible bug-this has been in since release- 2 green windows that are blank pop up for axis when france offers surrender, they go away after a few seconds but...




MorningDew -> RE: 1.04c testing thread. (12/21/2019 12:38:43 PM)


quote:

ORIGINAL: Journier

Liking the feel of cheaper subs a bit for germany, I can actually afford to build a couple and not threaten a collapse in 1942 in barbarossa.


Agree.




AlbertN -> RE: 1.04c testing thread. (12/21/2019 1:18:17 PM)

Got a new problem today, the Norton woke up and obliterated Warplan.exe and Assembly-CSharp.dll identifying them as a threat...

Even after putting the files as secure and forcing them to stay, the game launches but then I cannot log in for Multiplayer.
Can play Single Player if wanted... (but not doing that anymore!)

Edit: In the end favored to uninstall and do a fresh install with official 1.04. It works, for how many of the patch changes are useful.




gingerbread -> RE: 1.04c testing thread. (12/21/2019 3:47:12 PM)

I can see the point of not being able to build HQ's with Assault as tech branch, but then all starting HQ should be changed into Anti-Tank as well.

Please consider making a hot key for toggling Repair/Upgrade On/Off while in the Unit Details tab/screen. It would save a lot of mouse moves & clicks in the first turn of the game.




Journier -> RE: 1.04c testing thread. (12/21/2019 3:54:19 PM)

havent completed a full playthrough yet, however, for tech advancement changes, feeling pretty good, getting 1941 tech in jan 1941 with a starting tech level of 1939. so in 1941 working on 1942 tech which should progress a little faster again. will report back on full game.




AlvaroSousa -> RE: 1.04c testing thread. (12/21/2019 4:04:32 PM)


quote:

ORIGINAL: Journier

Alvaro question,

If an allies navy is blockading a port should axis divisions be able to embark on a transport right next to them, and sail past? Just had a game where i invaded britain in PBEM and i failed, but i was able to retreat out of a blockaded port (large enemy fleet with aircraft carriers) no problem over the course of 3 turns.


It's an interesting situation that I have been thinking about for sometime. Currently I look at the situation as the ships leave at night and get far enough away. The problem with interception out of port is that it creates some gamey dynamics. Until I can resolve those interception will stand as is.




AlvaroSousa -> RE: 1.04c testing thread. (12/21/2019 4:05:12 PM)


quote:

ORIGINAL: Journier

possible bug-this has been in since release- 2 green windows that are blank pop up for axis when france offers surrender, they go away after a few seconds but...


Might be the Vichy popups and I forgot to put something in the text= script. I'll check.




AlvaroSousa -> RE: 1.04c testing thread. (12/21/2019 4:08:19 PM)


quote:

ORIGINAL: Cohen_slith

Got a new problem today, the Norton woke up and obliterated Warplan.exe and Assembly-CSharp.dll identifying them as a threat...

Even after putting the files as secure and forcing them to stay, the game launches but then I cannot log in for Multiplayer.
Can play Single Player if wanted... (but not doing that anymore!)

Edit: In the end favored to uninstall and do a fresh install with official 1.04. It works, for how many of the patch changes are useful.


I use no Anti-Virus at all. I have found over the years Norton and McAfee create more problems than it solves. In these days you don't have to worry about viruses. People aren't trying to crash your PC. They are trying to get your data to see what you buy. Personally I think it is all a scare tactic. I haven't had anything in a decade of not using this stuff. If you want to just use the MS Defender that comes with Windows 10. Yes I used to work in I.T.

The choice is yours.

Another thing you can do is just download Malwarebytes once a month, run a scan, then uninstall it.




AlvaroSousa -> RE: 1.04c testing thread. (12/21/2019 4:08:48 PM)


quote:

ORIGINAL: gingerbread

I can see the point of not being able to build HQ's with Assault as tech branch, but then all starting HQ should be changed into Anti-Tank as well.

Please consider making a hot key for toggling Repair/Upgrade On/Off while in the Unit Details tab/screen. It would save a lot of mouse moves & clicks in the first turn of the game.


That will be in the next patch. I am mostly taking the weekend off.




Journier -> RE: 1.04c testing thread. (12/21/2019 5:30:40 PM)

just got a strange bug russian HQ showing on the map, i as germany moved to attack it with infantry division, but no attack ability, but i could move on top of it... then my infantry division dissapeared along with the russian HQ when it moved on top of it. seeing if i can reproduce.

---

so tried reloading turn and copying my moves from last turn, no reproduce on it sadly.




Journier -> RE: 1.04c testing thread. (12/21/2019 6:23:44 PM)

[image]https://i.imgur.com/yCDUPFB.png[/image]

strange text bug with the soviet infantry division by rzhev in photo.

Reload of save fixed it however... strange




Journier -> RE: 1.04c testing thread. (12/21/2019 7:17:32 PM)

1.04c- the bug with resupplying infinitely an air unit on top of a land unit that can be resupplied still exists, until you resupply the land unit then it will stop but still occurring. save game available if need be alvaro.




Journier -> RE: 1.04c testing thread. (12/21/2019 7:39:09 PM)

1.04c bug- Believe it has been in since initial release, HQ's resupply all units around them, but do not resupply the air unit on top of them, is this working as desired?




Journier -> RE: 1.04c testing thread. (12/21/2019 11:31:01 PM)

I got a reproduction on the ghost unit thing

[image]https://i.imgur.com/h5FRJ4n.png[/image]

[image]https://i.imgur.com/pIsZlu3.png[/image]

then you move a unit on top of the ghost unit, their stats combine in text, and if you try to move your unit off the ghost unit they both dissapear.

I havea save of it this game, however upon save reload ghost unit not there anymore. strange




AlvaroSousa -> RE: 1.04c testing thread. (12/22/2019 12:00:04 AM)

When you have a bug feel free to email me the saves with descriptions. You got my email right?

Also email the logs
Error game logs are here
C:\Users\"your user name"\AppData\LocalLow\Kraken Studios\WarPlan\output_log.txt

Right when it occurs. To reset the logs quit the game and start it up again.
I know what this is but I don't know what the error is because it is so rare.




AlvaroSousa -> RE: 1.04c testing thread. (12/22/2019 12:00:27 AM)

Email me all the saves and output logs just be sure to describe them.




Journier -> RE: 1.04c testing thread. (12/22/2019 12:29:42 AM)

will do




PanzerMike -> RE: 1.04c testing thread. (12/22/2019 9:59:59 AM)

Very small issue: during the execution of the enemy turn the strength numbers of friendly naval units go blank. This does not happen for air and ground units. No biggie, but I think it is unintended.




AlvaroSousa -> RE: 1.04c testing thread. (12/22/2019 1:37:45 PM)

A.I. game or Multiplayer?




AlvaroSousa -> RE: 1.04c testing thread. (12/22/2019 1:40:47 PM)

Nevermind I replicated the naval blank




PanzerMike -> RE: 1.04c testing thread. (12/22/2019 1:55:10 PM)

Ow good. Unintended FOW on friendly forces I suppose. I did some wild suggestions for FOW in the thread on the main forum on FOW (fake armies, cloaking armies). Any good??




Journier -> RE: 1.04c testing thread. (12/22/2019 2:43:45 PM)

bug maybe? - poland doesnt have to press ALT to disband units. its just like before to immediately disband you click the button, apparently alot of minor nations are like this on ally side?




MorningDew -> RE: 1.04c testing thread. (12/22/2019 4:01:54 PM)

1939 Italian Option Scenario: Denmark does not have a land unit in Copenhagen




PanzerMike -> RE: 1.04c testing thread. (12/22/2019 8:02:16 PM)

Check out this pic:
[img]https://i.imgur.com/aG9eayg.png[/img]

This garbled mess was the result of the German mech moving into the hex where the Dutch HQ was. The HQ simply dissappeared; there was no fight. As if the HQ was simply overrun.

Savegame:
https://www.dropbox.com/s/64le0pha5811oh1/4c_19.sav?dl=0

Ha, it got even weirder. The mech corps had movement points left and I moved it to 142,57, the hex just southwest of Antwerp. The Mech corps vanished into thin air! It is gone.......




AlvaroSousa -> RE: 1.04c testing thread. (12/23/2019 12:05:17 AM)

That is some error that is happening I am trying to hunt down. A player and myself spent several hours. He could replicate it all the time. I couldn't replicate it at all. Is this an A.I. game?




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