Question on Japanes R&D (Full Version)

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AtParmentier -> Question on Japanes R&D (12/21/2019 4:39:37 PM)

In the manual it is stated that accumulation of R&D is the same as building air frames: (x+(rnd 1-30)) / 30. However in the tracker accumulation of points seems to have a lower rate. I have 30 R&D factories on A6M5 but the point rate in the tracker is lower than the 1 point per day you would expect. And yes I know that once you have 100 points a month may be subtracted from the original date. Does anyone know what other mechanics are at play?




geofflambert -> RE: Question on Japanes R&D (12/21/2019 4:48:00 PM)

Sufficient supply at the factory base. It needs to be generous.




AtParmentier -> RE: Question on Japanes R&D (12/21/2019 4:57:43 PM)

What would you consider sufficient? The base seems to have enough supply.




obvert -> RE: Question on Japanes R&D (12/21/2019 5:56:14 PM)


quote:

ORIGINAL: AtParmentier

What would you consider sufficient? The base seems to have enough supply.


For active RnD factories the supply in base shouldn't matter. It is always a daily calculation of whether RnD happens and accumulates or not. It'll work faster on some and less fast on others. All a dice roll and nothing you can do about it.




Chickenboy -> RE: Question on Japanes R&D (12/21/2019 7:51:57 PM)


quote:

ORIGINAL: AtParmentier

In the manual it is stated that accumulation of R&D is the same as building air frames: (x+(rnd 1-30)) / 30. However in the tracker accumulation of points seems to have a lower rate. I have 30 R&D factories on A6M5 but the point rate in the tracker is lower than the 1 point per day you would expect. And yes I know that once you have 100 points a month may be subtracted from the original date. Does anyone know what other mechanics are at play?


The further you are away from the historic availability date, the less likely you are to have a point of R&D 'repaired' to promote the advance of research. You say that you have 30 R&D 'factories' (although I think you meant you have ONE factory of 30 size), but you don't mention the date of your game or the current status of the repair.

Are you 0(30) (indicating 30 'damaged' research) or are you 30(0) research for your factory? Anything shy of the latter will yield you zero research actually conducted. If you're somewhere in between (say 15(15)) then you have a partially repaired R&D factory. The remaining 15 damaged factory points will need to be repaired, but (depending on the date in question vs. date of airframe historical availability) may not be repaired on a 1:1 basis.

Example: I'm at 9/42 in my game. One of my Ki-86a (Frank) factories is at 15(45). The plane is not due for another year and a half-ish. The damaged 45 points will probably be repaired before the due date-probably months beforehand. But it's indeterminate. Until they are fully repaired and the factory is 60(0) I will get no research advance from this. When they are, I will start to accumulate 60 research points monthly.

I hope this answers your question. If you need further details germane to your particular predicament, please post a screenshot of your research factory in question.




jdsrae -> RE: Question on Japanes R&D (12/21/2019 9:31:41 PM)

There is a formula that someone figured out years ago for the average time to repair a research factory.
The formula does have a random die roll component to it which means the only thing you can be certain of is the % chance of a damaged factory point being repaired on any given date.
The closer the current game date gets to the standard production date for an aircraft the higher the % chance of repairing a damaged research factory point.
You also need 10k+ supply at the base for that repair point to occur.




jdsrae -> RE: Question on Japanes R&D (12/21/2019 9:38:59 PM)

CB, I’m pretty sure your 1x size 60 research factory will only give you 30 research points per month.
If you want 60 research points per month you’d need 2x30 research factories.




PaxMondo -> RE: Question on Japanes R&D (12/21/2019 9:44:43 PM)

For factories to repair, you must have at least 10,000 supply at the base at the time that the factory attempts to repair.




Ian R -> RE: Question on Japanes R&D (12/22/2019 12:52:20 PM)


quote:

ORIGINAL: PaxMondo

For factories to repair, you must have at least 10,000 supply at the base at the time that the factory attempts to repair.



I think its 11,000, because the repair cost (1k) has to come off with at least 10k left.

I always calculated repairs at Balikpapan etc as eating 2k per turn (oil & refinery) so kept them at 12k+.

I could of course be wrong, though.




PaxMondo -> RE: Question on Japanes R&D (12/22/2019 1:04:43 PM)


quote:

ORIGINAL: Ian R


quote:

ORIGINAL: PaxMondo

For factories to repair, you must have at least 10,000 supply at the base at the time that the factory attempts to repair.



I think its 11,000, because the repair cost (1k) has to come off with at least 10k left.

I always calculated repairs at Balikpapan etc as eating 2k per turn (oil & refinery) so kept them at 12k+.

I could of course be wrong, though.

No, what you end the turn with has no bearing. I end turns routinely with 3500 at a base that built 7 factories. It matters that there is 10,000 minimum when the turn step of build factory occurs.




geofflambert -> RE: Question on Japanes R&D (12/22/2019 3:40:45 PM)

How quickly and easily you replenish is a factor. Some places like Maebashi and Gifu sometimes seem to take forever. So a healthy excess is wise if you can afford it. If it don't get used it don't get losed. 20k is a good number. Repairing airfields and ports does not require supply. Everything else does. 1k per turn to move a number from the dexter side of the "/" to the sinister side. There is great power in the sinister side, by the way. I'm not versed on the random factor involved in the Research Factories but one thing to make sure of if you really want something sooner with more of them (Grant - firstest with the mostest) is that there is a bonus for having a surplus of 500+ engines of the requisite type. This can mean getting the planes two or more months earlier.




PaxMondo -> RE: Question on Japanes R&D (12/22/2019 6:30:32 PM)


quote:

ORIGINAL: geofflambert

How quickly and easily you replenish is a factor. Some places like Maebashi and Gifu sometimes seem to take forever. So a healthy excess is wise if you can afford it. If it don't get used it don't get losed. 20k is a good number. Repairing airfields and ports does not require supply. Everything else does. 1k per turn to move a number from the dexter side of the "/" to the sinister side. There is great power in the sinister side, by the way. I'm not versed on the random factor involved in the Research Factories but one thing to make sure of if you really want something sooner with more of them (Grant - firstest with the mostest) is that there is a bonus for having a surplus of 500+ engines of the requisite type. This can mean getting the planes two or more months earlier.

+1.

All good advice/suggestions.




rustysi -> RE: Question on Japanes R&D (12/22/2019 7:24:43 PM)

quote:

There is a formula that someone figured out years ago for the average time to repair a research factory.


It is roughly 2/3 of the time from the 'start' date of setting the R&D site to the actual date of the air frame becoming operational. IOW if I set an R&D site to any production level and the plane will normally become operation in twelve months' time, it'll take roughly 8 months for the R&D site to 'repair'. Be aware that unless the level of the R&D production is inordinately large you will still only get one point applied to the advancement of the production date of said A/C. So an R&D site that has a production level of say, 60, will usually only add one point instead of two to the 100 needed to advance the production date.

This is also contingent on said base having >10k of supply each and every time a point of R&D will 'repair'.

I know, clear as mud, huh.[8|]




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