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jjdenver -> Build plans (12/23/2019 2:17:01 PM)

What items seem like must-builds for each country in early game 39 start to summer 40?
I'm new but I'll have a go to spark some comments:

GE:
armor
mech(?)
escorts(?)

IT:
escorts
tactical air group

CW:
escorts

FR:
armor (x2?)
inf corp large

SU:
nothing pressing but builds should probably be spent on armor/mech not terrible infantry corp that they can build




shri -> RE: Build plans (12/24/2019 8:37:56 AM)

IMHO (being a NOOB player but having played some similar games a bit)-
Germany needs to build Armour/Mech and later Airforces, esp CAS and INTERCEPTORS (because from mid 1942 the mighty USAF will come bombing).

Italy doesn't need much, just escorts, Mountain Corps (more strength) and as much infantry as possible.

Minors (what others have told me in this forum) - disband everything and build only infantry divisions for garrison.

SU- (from the AARs) wait till war starts and build infantry armies than building corps which turn into corpses.

UK- you need escorts if Germans start sub-war otherwise an armoured division won't hurt.




murdock762 -> RE: Build plans (12/26/2019 5:21:10 PM)

I think is many viable build lists for the different countries. That is the grand strategy, you might want italy to focus on nothing but build subs, but with plans to invade spain and gibralter (with Germany) to get them out in the atlantic. Im not say that is best idea, but it is an example of something you could try.

Anyway my advice on build is to have a master plan at the start and make sure you research syncs up with what your army has the most of. I also like to name my units right in the que to help me remember why I am building what I made. For example in my game I made 3 divisions to garrison greece, named them such, and when they pop up for deployment I remembered why I build them and where they supposed to go.

One thing to keep in mind is more resources then production, so Germany will run out of logisitics which caps the number of total units you can build. For italy oil can limit what types of units you have etc.




AlbertN -> RE: Build plans (12/26/2019 5:48:44 PM)

The game offers quite a variety. I am even evaluating to give a go to 1 or 2 specialized Heavy Bombers with Naval ops spe for the Axis. That may be nightmares for the Royal Navy - but I am not sure if that's affordable.
But something that can hit fleets at 20 hexes of distance seems quite nifty even if their antinaval power is lousy.

As Italy I agree to build some more Alpine units and one extra Mech helps in the mid-war. But I realized the lategame is all airpower. So I quite disagree in having minors dump their starting planes to produce more garrison infantries.




Journier -> RE: Build plans (12/26/2019 8:13:29 PM)


quote:

ORIGINAL: Cohen_slith

The game offers quite a variety. I am even evaluating to give a go to 1 or 2 specialized Heavy Bombers with Naval ops spe for the Axis. That may be nightmares for the Royal Navy - but I am not sure if that's affordable.
But something that can hit fleets at 20 hexes of distance seems quite nifty even if their antinaval power is lousy.

As Italy I agree to build some more Alpine units and one extra Mech helps in the mid-war. But I realized the lategame is all airpower. So I quite disagree in having minors dump their starting planes to produce more garrison infantries.



all it takes is 1 hit to become a critical hit, and you sink a CV or BB no problem. luck plays a big part, my fighters in italy have sank large ships before just gotta spam attack the fleet and eventually youll find gold :)

your idea is a good one.




murdock762 -> RE: Build plans (12/26/2019 9:14:34 PM)

Just remember that ANY air unit can attack naval units, you dont NEED to do the naval ops specialty. You just have to select attack naval instead of attack land when you have unit selected and choosing a target.

I have found the german mid range bombers (10 range) to be modestly effective as anti shipping units. (the ones you start game with)

I did have Italy build some dedicated CAS (6 range) Nav Spec planes to provide defense vs an invasion. Around Italy 6 hexes is going to limit your chances but I did sink all the subs that tried to cut my Sardinia convoy.

Honestly I think put all those points in 4 engine Naval Bombers is a bit of a stretch resource wise. However if you are running some sort of naval domination gambit with the Axis then maybe. But I think I would lean towards the 10 range bombers instead, with a Naval Ops Specialty. (who can still be effective vs land targets)




James Taylor -> RE: Build plans (12/27/2019 5:31:10 PM)

Best all around bombing air unit is ground attack with 1940 detection & electronics, 10 range, 3 naval air, 8 tactical.




ClanCochrane -> RE: Build plans (3/16/2020 8:30:18 AM)

My strategy, and l don't claim it to be perfect is to disband immediately the Italian Armour and Mech units as there is NEVER enough oil for Italy, and build Infantry. The Royal Navy is almost impossible to defeat so why try. For the Germans as soon as Poland falls l disband 5 Korps and use those resources to build 2 Panzer Korps and 2 Mech. If you see the 1940 OOB for the Germans there are 4 Pz and 2 Mech for the invasion of France




kennonlightfoot -> RE: Build plans (3/16/2020 4:57:53 PM)

I am still experimenting and it takes a long time to tell whether a particular strategy actually works until you get to 1945.
But here are my general observations.

UK Initially build lots of merchant ships, escorts, inf divisions, and landing crafts. With skills into escorts and detection.
You have to concentrate on anti-sub warfare until you are sure the Germans aren't mounting a major shipping attack. It may be a waste but if the Germans do push subs and you don't push anti-sub you may find your supply system destroyed in 40/41.
The infantry divisions are needed to cover ports until you are strong enough and the game has advance far enough you don't have to worry about invasion. Also, the divisions allow you use some of your bigger units to reinforce Africa.
Landing craft give you flexibility to strike at Germany, Italy or North Africa if the Axis player doesn't garrison.
The UK has lots of logistics so I try to make some Strategic bombers.

US I find the US ground forces very weak compared to German or even UK because they start a such low experience levels. I usually concentrate more on air power with enough armor/infantry to support the UK forces.

Russia I am still experimenting with building cavalry early. Lots fighters later to be ready in time for 41. Later I will break them up to build offensive units. But I don't have a lot of confidence in my ability to stop the Germans in 41/42.

Germany Early on I concentrate on air and subs (just to force the UK to expend their production countering). I aim for air superiority early with enough tactical air to support the breakthrough attacks in 41. I find air close support more flexible than armor for concentrating attacks. Oil is a problem though.

Italy Plan on Germany sending the oil to keep them active in Africa. There war ships are best used as a threat unless the UK is negligent in handling their fleets.

Allies in General

Strategic bombers targeting oil supplies seems to work well but it is difficult to judge the effectiveness of it since I haven't been on the receiving end of that tactic. If the Germans don't keep enough fighters in the west two UK, one US and one Russian long range bombers can knock out almost all oil production in Europe.

Lost of Landing Craft so you had the flexibility to strike anywhere anytime. US, UK and Canada.

Lots of air power if you want to invade Europe with certain success in mind.

Axis in General

Other than air power I haven't really come up with something I have confidence in.
I do build quite a bit of Landing Ship capacity for both Germany and Italy. It gives the Axis a way to create threats on multiple fronts. If the UK doesn't garrison enough of England you can punish them for that. As long as you don't do it to early and avoid taking London you can really mess them up. Also, it allows you to take out Greece and North Africa rather easily.
I support this with building Marine units for both Germany and Italy as well as more mountain corps for the fight in Greece and later in Russia.


General observation: I am finding Logistics the most limiting factor for all countries. By 44 almost all the countries surviving have built out their excess production and manpower but no Logistics to build anything other than structures like anti-air, coastal defenses, and trucks.




PDiFolco -> RE: Build plans (4/18/2020 1:21:14 PM)


quote:

ORIGINAL: ClanCochrane

My strategy, and l don't claim it to be perfect is to disband immediately the Italian Armour and Mech units as there is NEVER enough oil for Italy, and build Infantry. The Royal Navy is almost impossible to defeat so why try. For the Germans as soon as Poland falls l disband 5 Korps and use those resources to build 2 Panzer Korps and 2 Mech. If you see the 1940 OOB for the Germans there are 4 Pz and 2 Mech for the invasion of France

You can send Italy 20+ oil/turn from Germany without that affecting much German war effort, isn't that enough ?




ncc1701e -> RE: Build plans (4/18/2020 2:23:07 PM)


quote:

ORIGINAL: PDiFolco


quote:

ORIGINAL: ClanCochrane

My strategy, and l don't claim it to be perfect is to disband immediately the Italian Armour and Mech units as there is NEVER enough oil for Italy, and build Infantry. The Royal Navy is almost impossible to defeat so why try. For the Germans as soon as Poland falls l disband 5 Korps and use those resources to build 2 Panzer Korps and 2 Mech. If you see the 1940 OOB for the Germans there are 4 Pz and 2 Mech for the invasion of France

You can send Italy 20+ oil/turn from Germany without that affecting much German war effort, isn't that enough ?


Indeed, Italy has a good navy. It just needs oil.




stormbringer3 -> RE: Build plans (4/18/2020 4:24:36 PM)

@James Taylor
After the 1940 Detection & Electronics do you keep researching that advancement so the bombers you build keep advancing in it or do you stop there? How many do you build like that?
Thanks.




James Taylor -> RE: Build plans (4/19/2020 3:47:24 AM)

I stop after getting the range. Take the emphasis to some other tech.

With aircraft bombing getting diminished returns with the new patch, not as many, just enough to cover the Russian front and the Med.

Around 5 to 7 IIRC.




stormbringer3 -> RE: Build plans (4/19/2020 3:29:39 PM)

Thanks for your reply. It was very helpful.




PDiFolco -> RE: Build plans (4/20/2020 11:25:45 AM)


quote:

ORIGINAL: ncc1701e


quote:

ORIGINAL: PDiFolco


quote:

ORIGINAL: ClanCochrane

My strategy, and l don't claim it to be perfect is to disband immediately the Italian Armour and Mech units as there is NEVER enough oil for Italy, and build Infantry. The Royal Navy is almost impossible to defeat so why try. For the Germans as soon as Poland falls l disband 5 Korps and use those resources to build 2 Panzer Korps and 2 Mech. If you see the 1940 OOB for the Germans there are 4 Pz and 2 Mech for the invasion of France

You can send Italy 20+ oil/turn from Germany without that affecting much German war effort, isn't that enough ?


Indeed, Italy has a good navy. It just needs oil.

BTW I'm thinking that Italy could focus on subs and airpower (esp anti ships), as their inf is crap anyway only good for garrisons, else build German ones instead. I would keep a couple armor/mech because even if they're weak they have the OPs to make rushes/encirclements. Problem is oil consumption (even with German aid), but keeping their Navy at port will help.




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