Sub war against AI results by 1942 (Full Version)

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Journier -> Sub war against AI results by 1942 (12/27/2019 3:11:04 AM)

Anyone have any thoughts on the sub war against AI in current iteration?

My current build up for last few playthroughs has been a total of 6-8 sub groups and i have gotten around the same results each time in convoy kills.

The current game has me having 7 subs since mid 1940, see pic[image]https://i.imgur.com/iNcMWt4.png[/image]

29 sub losses, for 254 merchants seems eh...

thats a 700 production point loss (or a little bit more if reinforcements increase in cost based on upgrades, which they should) for germans, for a merchant cost for allies of 2540 production. so around 3.5-4 to 1 kill ratio against AI which seemingly does not pump escorts out effectively.

Edit to add- yes you are correct this isnt a human, and a human will have far better anti sub tactics. we agree. thanks.




AlvaroSousa -> RE: Sub war against AI results by 1942 (12/27/2019 3:40:38 AM)

Yes a human will have better results.

In SC I can decimate A.I. convoys too.




Journier -> RE: Sub war against AI results by 1942 (12/28/2019 1:31:24 AM)

yes but does the AI build convoy escorts to counteract the human sub war? it builds some but maybe not enough?




PanzerMike -> RE: Sub war against AI results by 1942 (12/28/2019 2:03:08 PM)

https://www.matrixgames.com/forums/tm.asp?m=4741237




AlvaroSousa -> RE: Sub war against AI results by 1942 (12/28/2019 3:37:37 PM)

It does. In this new patch I improved on how it handles convoy escorts.




PanzerMike -> RE: Sub war against AI results by 1942 (12/28/2019 5:19:30 PM)

Good, the UK AI could use some love regarding convoys/escorts.




Journier -> RE: Sub war against AI results by 1942 (12/28/2019 5:28:39 PM)

Awesome work alvaro thanks for taking our opinions




PanzerMike -> RE: Sub war against AI results by 1942 (12/28/2019 7:47:11 PM)

The savegame in which the UK Merchant Marine was totally devastated:
https://www.dropbox.com/s/oo48s0qijpuqvc4/4d_Barbarossa26.sav?dl=0




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