How about a "mod" forum (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First



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budd -> How about a "mod" forum (12/27/2019 5:18:33 PM)

Mr. ineffable is getting busy, need a forum for mods.




LeeChard -> RE: How about a "mod" forum (12/28/2019 1:42:52 PM)

I second that.




Saturnian -> RE: How about a "mod" forum (12/28/2019 10:42:30 PM)

agreed.




dannyboipl -> RE: How about a "mod" forum (12/30/2019 2:05:22 AM)

Yep




ineffable -> RE: How about a "mod" forum (12/30/2019 2:05:51 AM)

And a scenario library. Less fun playing your own customs 'cuz they lack the element of surprise.




SteveMcClaire -> RE: How about a "mod" forum (12/30/2019 9:43:50 PM)

Definitely a good idea. I will discuss this with the forum guys after they return from the holidays.




ineffable -> RE: How about a "mod" forum (12/31/2019 1:07:36 AM)

I"ve always been a big fan of CC saved game files. TBF's ability to save in deploy, or, pause and save immediately after starting at :01 sec off the clock adds an interesting new twist to the idea of hot-to-go scenario making. Is it possible to deploy one force, Save, and then switch the player side like classic CC where a flag at the beginning of the file set the side? If so then you could design a scenario, select and deploy forces for the intended AI player, Start/Pause/Save at :01, use a hex editor to trip the side select flag, and have an instant-action saved scenario that allows the player only to issue orders before unpausing to play against a human/AI hybrid. The designer deploys the AI's force, the software then plays it.

Anybody have a multiplayer save file they could send me? Havent been able to get into the lobby yet.




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