bcgames -> RE: Pathing question (1/6/2020 8:33:10 PM)
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There's a "congestion charge" on the roads. The more units that use a stretch of road, the higher the movement cost for that road. Every unit that passes along a hex increases the movement cost for that hex by 0.1 MP. Reason was that units were getting stuck in traffic jams. If lots of units have been planned to move along a road, then later units should automatically plan to move along adjacent to the road. At 0.25 MPs for road movement along a highway, that means (with Road movement) the 11th unit moving through that highway will find it easier to move though a desert hex (i.e. desert hex movment = 1.25 and that road will now be 1.35 MP).
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