[FIXED] Crash, crash, crash... (Full Version)

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pclaurent -> [FIXED] Crash, crash, crash... (12/29/2019 5:08:28 PM)

Even with the last fix (build 1121.2) the CTDs are still there. They appear each time an LUA script is executed when the system is overloaded. In other words, when the mission clock is late (the seconds are running too slowly). To replicate the problem, I think you only need to use a scenario that runs a script launched cyclically (every n seconds) on a relatively slow PC.
Attached is a sample scenario. Fast forward to 10:59:00 and wait for "commando" unit appear.




Dimitris -> RE: Crash, crash, crash... (12/29/2019 5:15:32 PM)

Hi,

Can you please provide a specific scenario example? Also an example of a slow PC? We need as much information as possible in order to replicate the conditions of the problem and hopefully reproduce it. Thanks!




pclaurent -> RE: Crash, crash, crash... (12/29/2019 5:23:31 PM)

Intel Core i5-3230M CPU @ 2.60GHz
GC: Nvidia GeForce 710M (driver v. 369.09)
See scenario attached in my last (edited) message





pclaurent -> RE: Crash, crash, crash... (12/30/2019 3:32:33 PM)

Most crashes occur with ScenEdit_AddUnit, ScenEdit_SetUnit, or ScenEdit_DeleteUnit




Rory Noonan -> RE: Crash, crash, crash... (12/31/2019 12:22:12 PM)

Logged for investigation.

0013560




pclaurent -> RE: Crash, crash, crash... (1/9/2020 9:02:50 PM)

FYI, I don't have the CTD anymore with my test scenario and build 1121.4




Dimitris -> RE: Crash, crash, crash... (1/10/2020 5:16:01 AM)

Thanks for the update!




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