DMcCooey206 -> Need help defining Night Mission Naval moves (12/29/2019 9:45:48 PM)
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We could use some help understanding the Night Move as described in Manual Pg 58 "Night Move – A fleet that starts in a port, has 2 operation points, and has moved 6 hexes or fewer will be considered doing a night move. Fleets with carrier units can’t perform a night move. Night moves are not subject to air attacks from air units or carriers. Night moves drop the chance of being found and finding other fleets by 50%." Firstly, we found it's 5 or less hexes, not 6 or less. Secondly In some cases when not CV fleets are even present in ports my fleets with 2 Ops don't get a night move indicator? In one case I have a Pre-loaded from prior turn corp on TRS with a BB and CA fleet. all 3 can't night move, when I move the loaded TRS first, then the BB could night move. Oddly after I night move the BB only 4 hexes, an Enemy CV fleet 2 hexes away (not adjacent) was able to carrier interdict and sink my BB which was performing an indicated night move? So, has the protection from Carriers been removed from the rule?
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