Middle click & hold for map tilt/turn (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Close Combat: The Bloody First - Tech Support Forum



Message


ineffable -> Middle click & hold for map tilt/turn (12/30/2019 5:20:18 AM)

That UI is about as smooth and silky as the last time I flirted with a cute colonoscopy tech.




zakblood -> RE: Middle click & hold for map tilt/turn (12/30/2019 6:15:46 AM)

multiple posts on none tech support questions will get the posts removed and put back into main where they belong, just friendly advice, your choice and call, too many posts in here and some important ones may get missed, if you have a wish list or a suggestion or comment, main page for the game is the correct place, tech support is for tech related game errors only, not chit chat or opinions




ineffable -> RE: Middle click & hold for map tilt/turn (12/30/2019 2:21:12 PM)

The simile may have been farcical but the gist of my comment concerning an aspect of the camera controls is a valid Tech Support topic. Crack open Google Earth for a shining example of smooth and silky involving a very similar middle click & drag UI.

EDIT: TBF is such a pleasure just to watch that its grating to have to fight this camera control.




nikolascc -> RE: Middle click & hold for map tilt/turn (1/2/2020 4:02:29 PM)

I posted about this a while ago and nobody seemed to care

"Weird and uncomfortable deadzone when rotating camera"
https://www.matrixgames.com/forums/tm.asp?m=4712953




PipFromSlitherine -> RE: Middle click & hold for map tilt/turn (1/6/2020 3:37:37 PM)

This is already fixed, so you should see it in an upcoming update.

Cheers

Pip




nikolascc -> RE: Middle click & hold for map tilt/turn (1/6/2020 3:55:01 PM)

Oh wow that's good news! Thankyou




ineffable -> RE: Middle click & hold for map tilt/turn (1/16/2020 9:42:37 PM)

Silky and smooth in the .08 beta




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.8442383