RE: DW2 Mod list (Full Version)

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Shark7 -> RE: DW2 Mod list (1/1/2020 4:43:57 PM)

I bet there will be a lot of folks updating/upgrading some of the existing mods to work with it as well. DW:U has some good mods for sure.




Kingah -> RE: DW2 Mod list (1/1/2020 4:52:17 PM)

Probably my favorite way to play DW atm is by building sub light 1 to 3 system empires with the bacon mod.
So try to find a way to edit components and the research tree in a way to make sub light empires viable in a game sense, for me and the AI?

Same as you I really love hard sci-fi. Been watching a few to many episodes of Isaac Arthurs' youtube series.
I really hope being able to colonize everything and build orbital habitats will be a thing. Otherwise, seeing if that's possible will probably be something I can imagine pouring many hours into.
Looking at you Bacon ;P




Osito -> RE: DW2 Mod list (1/2/2020 11:34:43 AM)

I tried doing a 'real world' galaxy map for DW1, but the map wouldn't work with other mods, which made it kind of useless. If DW2 has fixed this problem, I will probably try again. May do a Star Trek map too.

Might also consider updating 'Research Unleashed', depending on what I think of the vanilla DW2 tech tree. I will certainly want to try to slow down hyperdrive speeds, if the vanilla speeds are as high in DW2 as they were in DW1.




OnePercent -> RE: DW2 Mod list (1/2/2020 12:36:08 PM)

Legend of the Galactic Heroes mod, Add in all the ship hulls etc, and both factions in the story to play, it is mostly just an asset mod, with some visual effects like blue lasers, Iserlohn Fortress among other lore locations.

My dream mod would be a Sword of the Stars II style overhaul mod.




wetpig -> RE: DW2 Mod list (1/14/2020 9:11:34 AM)

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.




SirHoraceHarkness -> RE: DW2 Mod list (1/19/2020 6:40:43 PM)


quote:

ORIGINAL: wetpig

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.


I found that its less that hyperdrives are too fast and more that its too easy to get to them. This is generally true of all the techs so I always play my games with max research costs. This greatly slows down progression but still allows for fast travel late game if you haven't won by some other means by then. This also seems to help the ai get more established before they make their way out of their systems so they don't expand too quickly and stall out.




OnePercent -> RE: DW2 Mod list (1/21/2020 3:03:27 PM)

quote:

ORIGINAL: SirHoraceHarkness


quote:

ORIGINAL: wetpig

If the hyperdrives feel to fast ill be making them slower to make space feel vaster.


I found that its less that hyperdrives are too fast and more that its too easy to get to them. This is generally true of all the techs so I always play my games with max research costs. This greatly slows down progression but still allows for fast travel late game if you haven't won by some other means by then. This also seems to help the ai get more established before they make their way out of their systems so they don't expand too quickly and stall out.



I actually prefer to play like this because I can get overwhelmed with constant retrofitting as technology gets done too quickly.




SirHoraceHarkness -> RE: DW2 Mod list (1/22/2020 5:19:26 AM)


quote:

ORIGINAL: OnePercent


I actually prefer to play like this because I can get overwhelmed with constant retrofitting as technology gets done too quickly.


I think this is also what stalls out the ai as it keeps cycling its ships back for refits and doesn't expand as much.




Cauldyth -> RE: DW2 Mod list (1/22/2020 12:46:23 PM)

One of the reasons I like playing with tech progression set to very slow!




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