Manpower limits (Full Version)

All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First



Message


ineffable -> Manpower limits (1/3/2020 8:02:59 PM)

Sometimes you want to do a smaller scale battle or op. The dev kindly included a wide selection of main force platoons as well as companies. Perfect for those 2 battle spoofed-ops or when you want to limit the AI's force size while you command a small combat patrol. Unsure if TBF would support a grand campaign using platoons. That would be elite+ difficulty as even a small amount of attrition in a battle could set you back for the entire op.



[image]local://upfiles/69269/EA58801BCA1A4550AF89384CFBD6E0B5.jpg[/image]




ineffable -> RE: Manpower limits (1/3/2020 9:47:13 PM)

A German main force platoon.

[image]local://upfiles/69269/FAF7CD448039476C965104BF51885D9B.jpg[/image]




ineffable -> RE: Manpower limits (1/3/2020 10:14:18 PM)

Attached below is a spreadsheet with the smaller units main force values.

[image]local://upfiles/69269/B114D5F37461477D87BA3E6A2EC8F82A.jpg[/image]




ineffable -> RE: Manpower limits (1/3/2020 10:20:39 PM)

Large and small unit main force values




Rosseau -> RE: Manpower limits (1/5/2020 7:08:06 PM)

So you are saying that the platoons can be modded into the game? That is a pretty big improvement and would give great flexibility instead of having to choose the larger formations, or nothing. For example, and engineer company comes with a whole lot of engineers and that's it. Thanks.




Riggar -> RE: Manpower limits (1/27/2020 3:39:04 PM)

Just bought the game - and went straight to the scenario editor to explore and play.
Love small meeting engagements with the 'remnants of the xyz' coming across the enemy ....

What I wanted was some way to build smaller amounts of units - seems like there's a way?

How do I do that?

Mant thanks!




ineffable -> RE: Manpower limits (1/27/2020 4:58:18 PM)

Download the graphic guide to all TBF OOBs. This is a visual list of all the stock OOBs (Orbats), including single teams, that can be used in TBF scenarios.

Open one of your scenario files in Notepad. These are found in \Documents\My Games\CloseCombatTheBloodyFirst\Scenarios. It will look similar to the example below, minus my #comments and definitions:

4.1 #signifies user-made battle
0
Scenario Name
General Summary
US briefing
Axis briefing

1942 11 8 9 0 0 #date and time
-1 #initiative (0=US, 1=Axis, -1=meeting engagement)
0 #weather (0=clear; 1=partly cloudy; 2=cloudy)
0 #ground conditions (0=dry; 1=wet; 2=muddy; *3=snow; *4=deep snow)
A #US main force unit (only use 1, see OOB list above)
B #Axis main force unit (only use 1, see OOB list above)
C #US support units (can use multiple units, see OOB list, -1=none)
D #Axis support units (can use multiple units, see OOB list, -1=none)
E #US fire support missions (can use multiples of same type, see post below for types, -1=none)
F #Axis fire support missions (can use multiples of same type, see post below for types, -1=none)
G #US upgrades (see post below, -1=none)
H #Axis upgrades (see post below, -1=none)
Bordonaro #map name
256 256 #map size in meters
0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 0 2 2 2 2 2 2 1 #map control
1 #number of objectives
Unnamed #name of objective
100 3 3 #value of objective; x,y coordinate of objective
6 #US 'home' side or corner of map (1=NE corner, 2=E, 3=SE corner, 4=South, 5=SW corner, 6=W, 7=NW corner, 8=N)
2 #Axis 'home' side or corner of map (1=NE corner, 2=E, 3=SE corner, 4=South, 5=SW corner, 6=W, 7=NW corner, 8=N)
0 0 #x y coordinates of battle icons on overview maps
-1 #Dug In (-1 for neither, 0 for Allies, 1 for Axis, 2 for both)




ineffable -> RE: Manpower limits (1/27/2020 5:06:38 PM)

Fire Support
0 P40
1 P38
2 P47
3 P51 bombs
4 P51 strafe
5 FW190
6 JU87D
7 ME BF-109
8 81mm US
9 105mm US
10 8cm GE
11 10.5cm GE
12 81mm US
13 75mm US
*14 Illumination US (illum is automatic)
*15 Illumination GE (illum is automatic)
16 5” Naval
17 8” Naval

Uprades (Equipment & Sub-Units) * indicates only available using modified upgrades.txt
14 US Grenade Launcher M1
15 US Grenade Launcher M7
16 US Thompson SMG
17 US M3 SMG
18 US Demo charge
19 US BAR
20 GE SMG
21 GE LMG
22 US LMG
23 GE Grenade Launcher
24 GE Panzerfaust
25 IT SMG
26 IT LMG
*27 US Extra Ammo
28 US Radio
29 US Scout
30 GE Scout
31 IT Scouts
32 US Assault
33 GE Assault
34 US Tank Hunter
35 GE Tank Hunter
36 IT Tank Hunter
37 US Sniper
38 GE Sniper
39 IT Sniper
40 GE AT Rifle
41 US 2.36 Bazooka M1A1
42 US Bazooka M9
43 GE FJ Scout
44 GE FJ Tank Hunter
*45 GE Extra Ammo
*46 GE Radio
*47 GE Demo Charge

You may wonder where upgrade items 1-13 are? These are individual soldier awards eg. Marksman that dont seem to be inaccessible to modding.




Riggar -> RE: Manpower limits (1/27/2020 5:32:43 PM)

Thanks for such prompt response and infos

I shall check it out asap!





Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
0.578125