basilstaghare -> RE: Does HQ Command and Control Matter? (1/10/2020 12:23:57 PM)
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From Trugrit's Link: Naval Headquarters - Helps to speed ship repair time. Good to have in a base that perfoms a lot of repair, but potentially useful in a forward base used for rapid repair or a repair near combat to save badly damaged ships. The qualities and skills of the HQ leader has no influence or bearing on the HQ function, so a Naval HQ is a good place for your stupidist, most incompetant admirals to become heros. Most Naval HQ have naval support squads, so they can load/unload/rearm ships Some Naval HQ have support or motorized support squads, so they help reduce fatigue and disruption for units in the same hex. So, If Im using Sydney, Australia to base a TF out of, making sure each ship in said TF is assigned to Australia Command will help speed their repair time? Ie., will it make a noticeable difference? Thanks.
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