Daniele -> Update 1.00.05 (1/8/2020 10:43:05 AM)
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WarPlan has been updated to version 1.00.05! You can download the update from here Mirror download links: http://ftp.us.matrixgames.com/pub/WarPlan/WarPlan-UpdateComp-v1.00.05.zip http://ftp.eu.matrixgames.com/pub/WarPlan/WarPlan-UpdateComp-v1.00.05.zip 1.00.05 Changelog - Made Tabriz rail hexes to road that turn back to rail once Persia joins an alliance - Fixed weather map errors - Added $ChangeLogistics to game events detailed in the modding document - Changed USSR $Annex to $ChangeTerritory in Baltic States to prevent partisans - Fixed destroyers for bases +5 escorts event - Fixed deployment bug - Added requirement to disband unit holding ALT key down and pressing button - Fixed invisible logistics error - Moved Copenhagen to make taking Denmark easier - Vichy France morale break changed from 0 to 20 so one city only needs to be taken and a negotiated surrender - Added F1-F6 keys for modding which changes A.I. planning as assigned by script - Fixed lifespan=once bug - Fixed enemy fleet not being overrun on invasion - Fixed flashing on land move - Fixed techs, ports, and empty map labels in all scenarios - Fixed removing entrenchment on undo - Fixed minefield in Denmark - Fixed advance after combat - Fixed enemy fleet moving out of invaded port - Fixed multiplayer game name wrap - Fixed tanker resupply - Set all non-neutral countries at start of game to repairing 33% of their production and neutral countries to start at 0% - Added defender naval support - Fixed supply truck cheat bug - Changed Zuider Zee to IJsselmeer in Netherlands - Fixed Copenhagen victory point location - Set Undo to clear if you specialize a unit - Paratroopers lose 50% of their operation points when dropping - Fixed Undo transport restore new operation points bug - Fixed Undo HQ after AA transport by clearing out undo ability - USA now gains entry if Axis control Alexandria instead of Cairo - Added event if Portugal is invaded by Allies and USA is neutral Spain +30 Axis status - Fixed Italian BB group stats - Fixed advancements for units on map - Fixed advance after combat again - Added heavy artillery tag line to combat log results - Corrected map typos - Adjusted advancement cost to scale better with game - Reduces submarine cost from 200 to 120 - Changed requirements for Persia joining Axis. The Axis need to control Alexandria, Cairo, Jerusalem, Damascus, and Baghdad - Fixed garrison status disbanding extra production - With addition of Gibraltar beach Vichy colonies go Vichy regardless of who occupies the capital - Fixed friendly naval not displaying correctly on A.I. turn - Added units may only disband if they have not moved - Fixed some script bugs - Fixed France surrendering after total conquest - Fixed ability to click enemy units on A.I. turn - Expanded objectives on map for A.I. - Fixed rail in Spain - Fixed supply interdiction message to show which side is attacking instead of the word "enemy" - Improved A.I. escort protection - Fixed air ghosting on overrun - Fixed declare war issues between Major and minor powers - Manpower now displayed as ratio of what is available due to cities being taken - Added error code display to login failure for multiplayer - Fixed "Remove all objectives" button in editor - Fixed main menu UI scaler - Added title to combat logs so players can easily see which side is attacking - Fixed ghost fleet after all ships sunk - Fixed land ghosting bug (we hope) - Changes USSR strategic bombers to tactical bombers - Fixed cooperation between nations - Fixed swapping units when tiles not attached - Fixed endless truck supply bug - Fixed duplicate overrun air bug - Fixed night missions. Now will work within 6 hexes - Fixed alt key added to disbanding air units - Fixed intimidate in diplomacy - Fixed Sevastopol isolated supply problem by changing rail to road on the East side of the strait - Fixed message on overland created trade when trade is more than total merchant marine thinking it was a convoy - Fixed and added morale city in Syria so Vichy Syria can happen properly - Fixed trade partner selector - Fixed loop undo by clearing the undo - Fixed mini-map scaling with UI scaling - Added A.I. defending its scripted ports with built AA - Fixed trade agreements now properly use each other's merchant marine - Fixed deployed submarines with proper unit supply levels - Fixed supply truck message - Added shift for trade creation which sets trade amount to maximum or zero - Fixed new fleet bug on movement - Fixed synth plant script - Fixed France duo-surrender options and Vichy - Fixed messaging when invading - Fixed alliance title in convoy attacks - Fixed intercepting CV vs night missions - Air superiority units are at 1/3rd strength when flying as bombers - Fixed Germany deploying in Poland in 1939 scenarios - Fixed non-cooperating territories bug with invasions/movement - Added no invasion message for garrison status or partisan - Fixed invasion message - Fixed double cost manpower
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