movement? (Full Version)

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ericdauriac -> movement? (1/10/2020 8:47:22 PM)

Hello,

Terrain no longer has any effect on movement and supply in my scenario!
I can't find the problem...





AlvaroSousa -> RE: movement? (1/10/2020 9:47:25 PM)

Restart the game and try it again.

If it doesn't work post the error log here. We will start from there.

Error game logs are here
C:\Users\"your user name"\AppData\LocalLow\Kraken Studios\WarPlan\output_log.txt




ericdauriac -> RE: movement? (1/11/2020 7:56:48 AM)

Initialize engine version: 2017.4.27f1 (0c4b856e4c6e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) HD Graphics 620 (ID=0x5916)
Vendor: Intel
VRAM: 4183 MB
Driver: 26.20.100.6913
Begin MonoManager ReloadAssembly
- Completed reload, in 0.034 seconds
<RI> Initializing input.

XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 6.271600 ms
Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.976300 ms

Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 822.
Total: 32.881900 ms (FindLiveObjects: 0.185300 ms CreateObjectMapping: 0.030400 ms MarkObjects: 30.627700 ms DeleteObjects: 2.038300 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 12.803900 ms

Unloading 3459 unused Assets to reduce memory usage. Loaded Objects now: 576.
Total: 75.672000 ms (FindLiveObjects: 0.716000 ms CreateObjectMapping: 0.437800 ms MarkObjects: 41.542200 ms DeleteObjects: 32.975500 ms)

Unloading 4 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.477400 ms

Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 1217.
Total: 31.577500 ms (FindLiveObjects: 0.475400 ms CreateObjectMapping: 0.052400 ms MarkObjects: 29.040500 ms DeleteObjects: 2.008800 ms)

Unloading the last loaded scene Assets/game.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.

(Filename: Line: 216)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 7.319000 ms

Unloading 3833 unused Assets to reduce memory usage. Loaded Objects now: 576.
Total: 82.631200 ms (FindLiveObjects: 1.027500 ms CreateObjectMapping: 0.324300 ms MarkObjects: 28.835500 ms DeleteObjects: 52.443600 ms)

Setting up 2 worker threads for Enlighten.
Thread -> id: 44c -> priority: 1
Thread -> id: 3848 -> priority: 1




ericdauriac -> RE: movement? (1/11/2020 8:02:46 AM)

Since this is a personal scenario, I may have made a mistake about the editor...

I can also point out that I did the update in 5 just before I saw the error...




AlvaroSousa -> RE: movement? (1/11/2020 3:46:15 PM)

Is this an editor of the original or a blank scenario?




ericdauriac -> RE: movement? (1/11/2020 4:32:45 PM)

This is the Europe 1939 scenario, which i have modified, for example on the OBBs, the Events file, a few country characteristics, the map (little).

This scenario worked perfectly for several weeks and then broke down a few days ago.

In the editor and in the scenario, it is as if the terrain costs only one movement point, whereas in the editor there is the expected movement cost according to the nature of the terrain.

[image]local://upfiles/55082/78D2925ED0E541748D8AD2D054CBF364.jpg[/image]




AlvaroSousa -> RE: movement? (1/11/2020 6:59:54 PM)

Make sure you didnt reset the terrain. Check all the terrain and make sure they have the appropriate name and move cost.

Start at the blank ZERO terrain and just click the next button.




ericdauriac -> RE: movement? (1/12/2020 7:10:31 AM)

I checked all the terrain and they have the appropriate name and move cost.

I add that I have a backup of a game engaged before the bug and that works perfectly.




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