fleet not leaving pearl (Full Version)

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Hammock -> fleet not leaving pearl (1/12/2020 11:10:49 PM)

New guy here...I am running new scenario 1 from Andy Mac and am watching computer vs computer to get a feel how the game plays out. I am in March of 42 and noticed that my undamaged carriers and battleships aren't putting to see. Is this right?




Shellshock -> RE: fleet not leaving pearl (1/12/2020 11:21:27 PM)


quote:

ORIGINAL: Hammock

New guy here...I am running new scenario 1 from Andy Mac and am watching computer vs computer to get a feel how the game plays out. I am in March of 42 and noticed that my undamaged carriers and battleships aren't putting to see. Is this right?


Are you talking about the Japanese AI or the Allied AI?




Hammock -> RE: fleet not leaving pearl (1/12/2020 11:24:59 PM)

I apologize...the allied fleet isn't heading to sea. None of my undamaged carriers or battleships have headed to sea from wherever they are moored.




Shellshock -> RE: fleet not leaving pearl (1/12/2020 11:29:45 PM)

I don't have any experience with Andy Mac's new scenario one. However, I have noted in the past that the Allied AI is not exactly noteworthy for it'd aggressiveness. In the one game I played as Japan it was November 1942 before I ever clashed with USN carriers with anything but submarines. I'd be curious to know if anything was done to update the Allied scripts.




btd64 -> RE: fleet not leaving pearl (1/12/2020 11:31:49 PM)

Try forming up a task force manually and give it orders. AI vs AI is not a good way to learn. Try the Coral Sea scenario....GP




Hammock -> RE: fleet not leaving pearl (1/12/2020 11:40:08 PM)

I have tried the coral sea scenario and intend to go back to it again. I had seen someone suggest ai vs ai until mid-42 then jump in and take control of the allies. I thought I'd try that.




Shellshock -> RE: fleet not leaving pearl (1/12/2020 11:45:40 PM)


quote:

ORIGINAL: Hammock

I have tried the coral sea scenario and intend to go back to it again. I had seen someone suggest ai vs ai until mid-42 then jump in and take control of the allies. I thought I'd try that.


Kudos to the Allied AI then. It's managed not to get your capital ships sunk in the meantime. [:D]




Kull -> RE: fleet not leaving pearl (1/12/2020 11:50:42 PM)

If the AI script is waiting for the Allies to improve their carrier aircraft, AA, and radar before tangling with a human player (one who is probably smart enough to keep KB intact as a 6-carrier death star)......well, that sounds like a very smart thing to do.




CaptBeefheart -> RE: fleet not leaving pearl (1/13/2020 12:11:46 AM)


quote:

ORIGINAL: Hammock

I have tried the coral sea scenario and intend to go back to it again. I had seen someone suggest ai vs ai until mid-42 then jump in and take control of the allies. I thought I'd try that.

Hello Hammock,

I suggested that (and I think I got the idea from Bullwinkle). However, what I do is run the game in Continuous mode while I do something else (e.g. sleep, read, surf the internet, etc.) and then a couple of hours later stop it and see if the game is at a good point to insert myself. If not, I run it some more on Continuous and repeat. I wouldn't actually watch what the computer does as I don't think much could be learned. Also, if the Allied side doesn't send out the CVs and BBs, that's probably good as Shellshock says.

If you are just starting out, a scenario like Coral Sea would be good to play to learn the mechanics, like Gen Patton says. My method is good once you have a pretty good idea of what's going on.

Good luck.

Cheers,
CB




Hammock -> RE: fleet not leaving pearl (1/13/2020 12:44:51 AM)

understood and thank you! I appreciate all of the quick advice!




Ian R -> RE: fleet not leaving pearl (1/13/2020 10:40:08 AM)

Let it run to about August 1942.

Then hop in and have a look around.

Have a look at the next lot of USN AAA upgrades and let it run to then.




HansBolter -> RE: fleet not leaving pearl (1/13/2020 11:55:58 AM)

Are there dual sets of scripts for AI vs AI games or is one side being hampered by a complete lack of scripts when the game is run this way?

I see this as a really, really bad idea and would NEVER want to get stuck in a situation created for me by the AI.


Don't count on finding a Coral Sea scenario situation when you retake control.




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