Perturabo -> RE: The "infantry problem" (1/18/2020 7:08:11 AM)
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ORIGINAL: exsonic01 quote:
ORIGINAL: Perturabo Aren't infantry units a bit too easy to destroy with small arms fire when they are dug in or in hard cover? Also, I have a distinct impression that at the same time heavy weapons are ineffective. Like, high and vhigh damage weapons would probably make quite mess of a squad hiding in a house? I'm not sure about small arms fire. Thing is that small arms fire accuracy is non-linear. The problem was the reason for ACR program: https://youtu.be/EPm7eDFeaFs?t=221 Particularly this graph shows how brutal the accuracy drop is under combat stress. This is against kneeling rifleman target: https://youtu.be/EPm7eDFeaFs?t=274 But it also shows that in CQB accuracy should be also higher than it is now. In AB it's impossible to have a weapon with accuracy of 50% at 50m, 20% at 100m, 10% at 300m and 5% at 600m. With poorly trained troops it should be even worse. Like, there was that thing in 2004 where Mahdi Army tried to take a city hall in Karbala defended by, like, 30 Polish and Bulgarian soldiers for 3 nights and they took losses of 80+ killed while failing to even wound a single defender with small arms. One Bulgarian soldier was lightly injured by a mortar shell. In Armored Brigade the defenders would get wiped out by poorly trained militia. quote:
ORIGINAL: exsonic01 But I do think heavy weapons are not that effective against covered infantry. Heavy weapons like GL, RR, and thermobaric warheads should have very good damage against infantry inside the building or bunker. Especially thermobaric like RPO should have more damage bonus when infantry is inside the closed structure when compared to open-top cover or open terrain. (But of course, once they 'hit') During Falkland war, Brit paratroopers used Milan against Argentine fortified position and bunkers. Current AI of AB seems not designed to use ATGM or AT rockets against infantry in the building or cover. I guess it might be good to give very low chance of using ATGM/AT rockets to infantry in the building. Or, include an option in SOP for all units, to use AT weapon against infantry in the cover or not, and give 3 options for that SOP: none (no chance) / conservatively (low chance) / actively (high chance) 50cal should be able to penetrate light building, and autocannon should be able to penetrate heavy building as well. Eventually, I wish they introduce HP to building / structure and make them destroyable during combat. If this game introduce WP and Chemical shells, dealing infantry in cover would be come a bit easier. Also, tank cannons and bombs. I think they are seriously under-performing now. quote:
ORIGINAL: exsonic01 50cal should be able to penetrate light building, and autocannon should be able to penetrate heavy building as well. Eventually, I wish they introduce HP to building / structure and make them destroyable during combat. More precisely, it would need to introduce actual buildings and structures. From what I understand, these are just tiles now.
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