Weather visibility (Full Version)

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Magpius -> Weather visibility (1/19/2020 12:10:33 AM)

Written this elsewhere in my mod thread, but I can't see any weather.
2 reinstalls and opening unmodded scenarios, no effect.
Is anyone else experiencing this?
It's really frustrating.
(Running 1.05)




AlvaroSousa -> RE: Weather visibility (1/19/2020 3:13:50 AM)

Can't see weather in the mod?
Can't see in the game?
Can't see weather on a train?
Elaborate please to keep me sane!




Magpius -> RE: Weather visibility (1/19/2020 5:48:52 AM)

[:D]
Thanks Dr Seuss.
Unfortunately most of the above.
First I thought it may have been an alpha/ opacity issue with my terrain or tiles.png files.
Then I noticed it was not working in the unchanged scenario folders.
Did a fresh install into the default folders.
Same issue: no weather.
All other overlays work fine.




AlvaroSousa -> RE: Weather visibility (1/19/2020 4:47:12 PM)

I just tested a made up weather.png and it worked fine.

What software are you using to do the images?

Are you sure you have the weather toggle on?




Magpius -> RE: Weather visibility (1/20/2020 4:19:24 AM)

Using GIMP for mods.
Weather toggle is showing highlight on/off.
I'm stumped.
Will try another install...




Magpius -> RE: Weather visibility (1/20/2020 5:01:37 AM)

I do get this on reinstall, after upgrading to 1.05


[image]local://upfiles/26546/D98B0547A18340D09AF6E9BB3E799CAE.jpg[/image]

I have to control q the window.
and it opens and plays without issue.
(except for the weather.)




AlvaroSousa -> RE: Weather visibility (1/20/2020 9:02:02 PM)

You are using PNG files for the weather correct?
You are putting them in the scenario you want the custom images?

Post up the error log so I can get a hint at what is happening. I wonder if this is an access issue.




Magpius -> RE: Weather visibility (1/20/2020 10:06:22 PM)

Yes and yes.
The error only occurs once.
When I restart it's gone, but the weather issue remains.
Will get that error log.

(When reinstalling, I have also cleaned out any references to warplan and Kraken software via regedit.)




Magpius -> RE: Weather visibility (1/20/2020 10:16:48 PM)

umm, where do I find the error.log?




Magpius -> RE: Weather visibility (1/20/2020 10:47:20 PM)

Game just hangs unless I control-q
quit the game, then it starts okay,
what files do you need to look at?




Magpius -> RE: Weather visibility (1/20/2020 10:50:31 PM)

If this can't be fixed, is there any other way I can see weather effects to a hex without the graphic toggle?




Monkie -> RE: Weather visibility (3/13/2020 1:26:35 AM)

I can concur that with 1.00.05 and a brand new fresh install before updating to 1.00.05 using Magpius's mod made the weather not show up, even though his mod did not have a weather.png file in it.

I then removed all of his .png files form the 1939 folder, and it reverted back to the normal map but the weather still does not show up in game.

I even moved the weather.png file from the folder called "_New Custom Images" into the 1939 campaign folder and this didn't do anything either.

I think you are right in thinking it's an access issue, for some reason the game is no longer looking for the weather.png file

As far as his png files they all look fine and work in the game and he never modded the weather.png file to begin with.




Monkie -> RE: Weather visibility (3/13/2020 2:30:58 AM)

OK.... I think I have some idea what is happening, for some reason there isn't any adverse weather, everything is showing "clear" and so that would be the reason there isn't any weather graphic being shown.


I've started every campaign, ran them through a few turns from the hotseat and no matter what the weather is clear in every hex every turn, this is the issue. Is it possible to turn the weather on or off for a campaign?




AlvaroSousa -> RE: Weather visibility (3/13/2020 12:54:20 PM)

Click show weather button




Monkie -> RE: Weather visibility (3/13/2020 3:39:38 PM)

If you are meaning the button on the very top row, the one that is controlled by the hotkey W then yes, I've clicked it many times.

Please understand Alvaro that when I move the cursor over EVERY hex the weather in the window at the bottom left shows "CLEAR".

The problem isn't in the .png, the issue is that in EVERY campaign, in EVERY hex the weather is CLEAR. And since every hex has clear weather there will be no weather graphic shown either way.

What could become corrupted to make every hex and every campaign clear?

As far as my installation, the main game folder is under D:\Warplan and the Campaign folders are under Documents\mygames\warplan\Campaigns




AlvaroSousa -> RE: Weather visibility (3/13/2020 10:07:31 PM)

Copy paste this file here.

Error game logs are here
C:\Users\"your user name"\AppData\LocalLow\Kraken Studios\WarPlan\output_log.txt




Monkie -> RE: Weather visibility (3/13/2020 10:25:48 PM)

Initialize engine version: 2017.4.37f1 (78b69503ebc4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce GTX 980M (ID=0x1617)
Vendor: NVIDIA
VRAM: 8144 MB
Driver: 23.21.13.9101
Begin MonoManager ReloadAssembly
- Completed reload, in 0.021 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.492100 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.384000 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 1221.
Total: 28.180400 ms (FindLiveObjects: 0.176000 ms CreateObjectMapping: 0.016700 ms MarkObjects: 26.260300 ms DeleteObjects: 1.726900 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.265500 ms

Unloading 3840 unused Assets to reduce memory usage. Loaded Objects now: 577.
Total: 70.091500 ms (FindLiveObjects: 1.269100 ms CreateObjectMapping: 0.282300 ms MarkObjects: 29.749300 ms DeleteObjects: 38.790400 ms)

Setting up 4 worker threads for Enlighten.
Thread -> id: 2d74 -> priority: 1
Thread -> id: 22f4 -> priority: 1
Thread -> id: 1d88 -> priority: 1
Thread -> id: 1568 -> priority: 1




Magpius -> RE: Weather visibility (3/14/2020 12:53:59 AM)

and here's mine. (my emphasis, may be relevant?, although why would only weather be affected and nothing else? As game runs fine.)

Initialize engine version: 2017.4.37f1 (78b69503ebc4)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Parallels Display Adapter (WDDM) (ID=0x4005)
Vendor: Parallels
VRAM: 512 MB
Driver: 11.0.31193.0
Begin MonoManager ReloadAssembly
- Completed reload, in 0.030 seconds
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.

<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.339800 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 1.037500 ms

Unloading 19 unused Assets to reduce memory usage. Loaded Objects now: 1221.
Total: 40.655600 ms (FindLiveObjects: 0.321400 ms CreateObjectMapping: 0.043500 ms MarkObjects: 38.204300 ms DeleteObjects: 2.080500 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 10.445700 ms

Unloading 3965 unused Assets to reduce memory usage. Loaded Objects now: 577.
Total: 89.757300 ms (FindLiveObjects: 1.084000 ms CreateObjectMapping: 0.481200 ms MarkObjects: 34.522500 ms DeleteObjects: 53.663600 ms)

Setting up 2 worker threads for Enlighten.
Thread -> id: 37c -> priority: 1
Thread -> id: 53c -> priority: 1




PanzerMike -> RE: Weather visibility (3/14/2020 9:42:36 AM)

Hmmm, everything seems normal now on my side (using the latest beta):
[img]https://i.imgur.com/Ki9BIgx.png[/img]

This the directory:
[img]https://i.imgur.com/YKJgNnl.png[/img]




Monkie -> RE: Weather visibility (3/14/2020 10:18:46 AM)

I have Beta .061 installed, nothing changed, still every hex shows clear weather.




AlvaroSousa -> RE: Weather visibility (3/14/2020 1:11:18 PM)

You downloaded the game and scenariosvright?




AlvaroSousa -> RE: Weather visibility (3/14/2020 1:12:19 PM)

Are you using anything custom?




Monkie -> RE: Weather visibility (3/14/2020 4:07:43 PM)

Yes I downloaded the game from the matrix servers, installed and updated to version 1.00.05. I added the custom .png files from Magpius to the 1939 scenario. Now there is ONLY CLEAR WEATHER, in ALL of the SCENARIOS. Basically I have no weather at all except CLEAR.

The issue is that I have clear weather in every hex and in ever scenario.

I then tried the Beta .061 and made sure to download the scenarios associated with the beta, no change, still every scenario has CLEAR weather in EVERY hex.




AlvaroSousa -> RE: Weather visibility (3/14/2020 6:01:52 PM)

Remove the custom images and see if it appears. Post the link where you got the images from so I can look at it.




AlvaroSousa -> RE: Weather visibility (3/14/2020 8:49:50 PM)

1.06 added something to the options file so it had to rewrite it if I remember.




Magpius -> RE: Weather visibility (3/14/2020 9:58:50 PM)

All custom images removed.
Totally clean reinstall.
(regedit clean)

ALL scenarios, NONE have weather.




Magpius -> RE: Weather visibility (3/14/2020 10:02:10 PM)

Amazing Panzer M.
After reinstall, I'm not even using the mod anywhere, but have no weather. Everything is just showing as clear.




Magpius -> RE: Weather visibility (3/14/2020 10:04:00 PM)

Will try another re-install...
to a different folder again




Magpius -> RE: Weather visibility (3/14/2020 10:22:41 PM)

Reinstalled.
From website.
Version 1.0 Clean Install.
Ran. No error, no weather all tiles indicated (clear) conditions.
Installed 1.05
Got this screen.
No installation of any mods.
Still all weather is clear.


[image]local://upfiles/26546/9DE6E8F237A2477F8A5F2A05B3A4E8EE.jpg[/image]

and here is the output log.
Initialize engine version: 2017.4.27f1 (0c4b856e4c6e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 10.1]
Renderer: Parallels Display Adapter (WDDM) (ID=0x4005)
Vendor: Parallels
VRAM: 512 MB
Driver: 11.0.31193.0
Begin MonoManager ReloadAssembly
- Completed reload, in 0.032 seconds
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 1.307100 ms
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.875400 ms

Unloading 18 unused Assets to reduce memory usage. Loaded Objects now: 1210.
Total: 37.173300 ms (FindLiveObjects: 0.197500 ms CreateObjectMapping: 0.034900 ms MarkObjects: 34.739800 ms DeleteObjects: 2.195500 ms)

Unloading the last loaded scene Assets/game.unity(build index: 1), is not supported. Please use SceneManager.LoadScene()/EditorSceneManager.OpenScene() to switch to another scene.

(Filename: Line: 216)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 11.645700 ms

Unloading 3894 unused Assets to reduce memory usage. Loaded Objects now: 576.
Total: 92.495400 ms (FindLiveObjects: 1.264600 ms CreateObjectMapping: 0.528900 ms MarkObjects: 39.195200 ms DeleteObjects: 51.501000 ms)

Setting up 2 worker threads for Enlighten.
Thread -> id: f58 -> priority: 1
Thread -> id: f60 -> priority: 1




Monkie -> RE: Weather visibility (3/14/2020 10:40:30 PM)

In my case I have removed all of the .png files many times and still no change, nothing but clear weather in all campaigns. However I haven't had any error logs or error screens. The only thing that is missing is the weather.

I am using Windows 10 on a PC.





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