Helsingor -> Long-range amphib--love 'em or hate 'em? (1/21/2020 3:16:23 PM)
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This game has been (unfairly in my view) described as "beer and pretzels." While I take exception to that, I suspect that one of the contributors to that impression might be the way LR amphibs work in the game. Here are some possible limitations, maybe for a mod, if not the regular game: Because they can use Cruise mode, they have tremendous range--maybe too much? Maybe LR amphibs should only have Cruise mode capacity at Tech level 2 or higher? Perhaps France should not have access to LR amphibs at Level 0? (like Italy) I know it takes away some fun gambits against Italy in the early game, but having a French unit rocket all the way into the Adriatic seems too much (and I've done it myself, so I'm not just whining because someone outfoxed me!) Last and hardest problem: LR amphibs, because of their range have the flexibility of attacking "targets of opportunity." Historically, this never happened. Every amphibious landing was planned for a specific location and was preceded by at least some reconnaissance--in the case of Normandy, two+ years of it. The need to designate a landing site and spend some time (more than a game turn) scoping it out is probably not something that could be built into the game engine, but I think the capacity of LR amphibs to land anywhere after a quick peek at the shore by a sub makes the game feel too loose for some players. I'm on the fence myself, but I'm interested to hear what others think.
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