fuke -> RE: Time dialation and speed of information (4/7/2020 10:00:02 PM)
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A great reminder why DW is so cool: it has the kind of players who talk about the big questions, not just how to min-max some arbitrary cookie cutter DLC mechanics. I must admit I still don't understand relativity or the famous train example. Spatial relativity makes sense, I get that location is a relative concept. I also get that light takes time to travel so when you see anything you are seeing a reflection of its past state. And I know time dilation has been observed in spacecraft. But all the explanations of relativity I have seen/read seem to be confusing the observed state of an object and its present state. Perceptional relativity does not equal true relativity. Like, say I see a star in the sky. It has gone supernova and exploded millions of years ago. But I won't see the explosion in my lifetime, to me it still looks like a healthy normal star. I think there is a true "now" objective state -- the star looks alive due to light lag, but it is dead now. I don't see how FTL communication or travel breaks any of this. Like, I get that lightspeed travel will cause travelers to go into slow-mo relative to observers, but how does that enable communications to go back in time? Maybe my problem is that I think too much in terms of games [:D]... we have perceptional relativity and time dilation in games (I got sniped and according to the server my character is now dead, but I don't know that yet - on the client I'm still alive due to lag), but I haven't been able to send messages back in time in any game. I'm sure that Einstein was right, I just don't get it yet [&:]
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