morvael -> RE: Gary Grigsby's War in the East Open Beta 1.12.03 (3/14/2020 5:48:19 PM)
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MP to railhead always applies and is based on the distance in MP from railhead to unit's location. The resulting multiplier comes from the table provided. Movement modifier applies to units that have moved (less than 100% of unit's initial turn MP allowance left), and is based on MP to railhead in a straight formula of 105 - MP to railhead (kicks in at 6 MP, so starts from 99, and goes down to 25 at 80 MP from railhead). So a unit that is 23 MP to railhead and has not moved at all will have only one penalty (at the moment we're considering only those two) - 96% resupply efficiency. A unit in the same hex that has moved will have two: 96% and 82% (105-23). As all penalties are multiplied that will result in 79% resupply efficiency. Quite a difference.
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