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Emporer -> RE: Italy surrenders to paras ! (2/4/2020 11:54:45 AM)
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quote:
ORIGINAL: PanzerMike quote:
ORIGINAL: Emporer This is the a sitiation which I have difficulties in every wargames where paras jumping around the map soley by them self. Paratroopers was allmost allwas used as part of a ground offensives to support it. So to solve this issue with paras, they should only be used on hexes adjacent to own ground forces. There were exceptions ofcourse. Think Crete for example. But even Market Garden on Warplan scale means the furthest paradrop would have been two or three hexes away from the nearest land unit. So allowing adjacent hexes for paradrop only, would be too restrictive IMHO. Hi Market Garden is a perfect example how the use of paratroopers was used. In the same time the 1st para is dropped next to your ground unit this creates an incitament to drop the next one 2 hexes from the ground unit because when a paratroopers lands it became a ground unit. This means if you have 3 paras you should be able to drop last paratrooper unit 3 hexes away from your ground units. To limit this is far more realistic use of paras also and get rid of this unrealstic use of paratroopers. Even at Crete the paras was not the only troops that where to attack the island, there was also a sea invasion with 2.300 soldier ongoing but it was driven back due to naval forces from the allied in the area, (say in gameterms it was an interception). So i cant see any problem with this, and this is by far better solution than having paras dropping everywhere. Cheers Captain Jack
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