Ktonos -> Very impressed (2/4/2020 2:58:21 AM)
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SC WiE is my personal best thing on WW2 among all things about WW2 (action games, strategy games, board games, movies, and ofcourse ww2 itself..) So I couldn't think that this could be better than SC WiE, nor Guns of August (my best game up to now about the great war), so I gave it a pass. Fortunately not for long. National decisions are now real dilemmas as both choices have merit and often are subject to the circumstances of a specific game. The WW1 feel is spot on; Stagnant warfare but you always have the feeling of creeping doom and that all that defense can crumble during your opponent's turn. The air war system is very appropriate to the era. Dropping armies, keeping only corps as the main infantry units while introducing detachments was wise; the Corps-detachment relation makes much more sense than the Army-Corps of the previous titles. A couple of nitpicks: 1. Instead of having a whole separate campaign for "Italy in CP", I'd prefer to have Italy be fair game for both sides in the main campaign. It was like that, back then, and under different choices from the belligerents Italy might have joined the Central Powers. Maybe the event structure ought to remain the same, but the CP could influence Italy to mobilize to her side. 2. No separate system for Gas Warfare? I don't think that the "more shells per turn" is enough to do justice to the part Gas warfare played in the war. Maybe it could be done as a small pool of "charges" that each side can accumulate and have its artillery to use, or as a new unit (something like the V-Bombs in WiE but hitting Readiness instead of resources). And a couple of questions: 1. Carriers are only good for recon yes? I am not missing something here? 2. No long range amphibious transports or am I mistaken? If so this is a good thing imo 3. Vanilla artillery has 0.5 de-entrench but no matter how many shells I use no entrenchment is lost on the target 4. Any plans for adding a campaign for each year of the war as is in the WiE?
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