BBfanboy -> RE: Colors of the display supplypath (2/10/2020 4:14:21 PM)
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ORIGINAL: Ian R I had a very long post in response but lost it [:@] The short version is probably better anyway. See page 250 of the manual. The numbers indicate the effectiveness of supply radiation from a node (base). I fiddled with this many moons ago, and can't remember of I decided it was a cost to leave a hex, as opposed to entering a new one. Actually on reflection it's a bit of both - rail to rail costs 1/100, road to road costs 3/100, trails 5/100 and you get a -1/100 modifier if you go from a base/unit -> base/unit. Off communications lines, a clear hex is 10/100, forest is 17/100, and so forth. However, if you are going from a hex with a communication line in it - at least a road or trail, anyway - this seemed to reduce the cost of going off-road into an adjacent hex. So, going from a cultivated hex (which has built in trails) to a plain clear hex, costs 7 instead of 10. There are as per AE-usual some things which are hard to understand in the OP's Wuchang screenshot. Looking at the coast about 2 hexes east of Wenchow, there is a forest hex (no road) with a 15 point cost for supply to flow from an adjacent forest hex with a road in in it (66-51). Yet up near Wuchang, the hex southeast of the city (94), also a forest hex with a road going through it, is adjacent to a forest hex (no road) (78). The cost is 16, not 15. So there is other stuff going on under the hood. Yes, the flow along single paths/terrain is described in the manual. Back when I first learned of the number 5 key and made some guesses about what the numbers mean, Alfred weighed in and mentioned that all paths from the originating hex to the hex with the number are in the calculation and the number is theoretical possibility, not actual flow.
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