Colors of the display supplypath (Full Version)

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HvMoltke -> Colors of the display supplypath (2/5/2020 1:36:39 PM)

Hi to the AE Giants
My question is: when I hit 5 I get the supplypath displayed in green white or red. What is the difference?
Say, as IJ player I point on Bangkok and get numbers in green, when I point on Shanghai I get them in red and when I start displaying the supplypath I get the numbers in white.
That is too much for me




BBfanboy -> RE: Colors of the display supplypath (2/5/2020 4:06:53 PM)


quote:

ORIGINAL: HvMoltke

Hi to the AE Giants
My question is: when I hit 5 I get the supplypath displayed in green white or red. What is the difference?
Say, as IJ player I point on Bangkok and get numbers in green, when I point on Shanghai I get them in red and when I start displaying the supplypath I get the numbers in white.
That is too much for me

Just a guess, but maybe the red means the base is too short on supply to send any out, the white means it can send some supply and the green means it can send the maximum amount of supply that units within range are demanding?




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 6:12:05 PM)

Pictures help sometimes 100% more than words

[image]local://upfiles/10300/523E2A68B8604748AD5ED6EF7EE99A82.gif[/image]




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 6:13:02 PM)

Next picture

[image]local://upfiles/10300/D441CA11DD1045FB8453BAE1EE8EC5D8.gif[/image]




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 6:13:49 PM)

And herev the next

[image]local://upfiles/10300/9DE7DB17501C47D1A39EFE95E926CD20.gif[/image]




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 6:15:15 PM)

You see in the last 2 pictures I took the same region and the pathcolour changed. Why




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 6:18:43 PM)

Now the same region changed to white while I was posting this message

[image]local://upfiles/10300/B3E3EBAE5A5543F38C24E5ED97D22E94.gif[/image]




USSAmerica -> RE: Colors of the display supplypath (2/5/2020 7:03:27 PM)

The last two changes pictured in China, you have selected two different bases. I'm sure the red numbers are because Shanghai does not have sufficient supply to spare any for anyone else. There is a red exclamation point symbol on that base, which usually indicates supply shortages for the base needs.




HvMoltke -> RE: Colors of the display supplypath (2/5/2020 8:29:07 PM)


Hi Mike
That looks like the explanation. From Wuchang supply can be moved to Shanghai 100 down to 77. Green shows which place can support its surrounding bases. Red means it can`t, thats it! Lesson learned.




rustysi -> RE: Colors of the display supplypath (2/6/2020 3:19:17 PM)

OK, I've seen some of this before. I've seen the white and green numbers, and all it appears to be is the display.

Try this, once the numbers appear move the cursor so the map shifts. In all my cases the numbers go from green back to white.

So, what do the numbers mean? From the originating supply hex (normally 100), they indicate how often the hex in question may be supplied each week. They are reflected in a range, exactly how I forget. Suffice it to say that as the number drops so does the number of times per week the hex will receive supplies.




BBfanboy -> RE: Colors of the display supplypath (2/6/2020 9:43:24 PM)


quote:

ORIGINAL: rustysi

OK, I've seen some of this before. I've seen the white and green numbers, and all it appears to be is the display.

Try this, once the numbers appear move the cursor so the map shifts. In all my cases the numbers go from green back to white.

So, what do the numbers mean? From the originating supply hex (normally 100), they indicate how often the hex in question may be supplied each week. They are reflected in a range, exactly how I forget. Suffice it to say that as the number drops so does the number of times per week the hex will receive supplies.

The numbers are the theoretical number of points that could reach that hex (of the original 100) using all possible paths to get there. It does not take into account the demand for supply which will draw the actual supply along the most efficient route to get there, decreasing the amount going to hexes that do not need supply.
The further the numbers propagate, the more efficient the path.




alanschu -> RE: Colors of the display supplypath (2/7/2020 6:41:39 AM)

Oh huh I did not know about this map mode. Handy!

I guess I've never really thought about it, but this would mean I should have no issues keeping Coal Harbour supplied if I dump a whole bunch of supplies in Victoria then as well?




Yaab -> RE: Colors of the display supplypath (2/7/2020 8:26:00 AM)

White sometimes changes to green. It is a display problem. Try scrolling the map and you should see green reverting to white. Annoying as hell.




gervabit -> RE: Colors of the display supplypath (2/7/2020 5:24:16 PM)

I hang on to your question, when you press 5 I only get the points but not the numbers, have you pressed any other button?




BBfanboy -> RE: Colors of the display supplypath (2/7/2020 8:46:07 PM)


quote:

ORIGINAL: alanschu

Oh huh I did not know about this map mode. Handy!

I guess I've never really thought about it, but this would mean I should have no issues keeping Coal Harbour supplied if I dump a whole bunch of supplies in Victoria then as well?

This display is only available in games against the AI, not in PBEM.

Coal Harbour will eventually draw supply from Victoria. It just takes two weeks or so for the supply path to fill up. Victoria needs to get supply and fuel from Oak Harbour across the channel. Set Oak Harbour to draw +2 supply clicks but not stockpile. Build OH port too if you need to increase the flow. IIRC the automatic flow via fishing boats per turn is something like 200 X the level of the smaller port.




BBfanboy -> RE: Colors of the display supplypath (2/7/2020 8:46:59 PM)


quote:

ORIGINAL: gervabit

I hang on to your question, when you press 5 I only get the points but not the numbers, have you pressed any other button?

You must be playing in PBEM? The display numbers are not available in that type of game.




BBfanboy -> RE: Colors of the display supplypath (2/7/2020 8:50:26 PM)


quote:

ORIGINAL: Yaab

White sometimes changes to green. It is a display problem. Try scrolling the map and you should see green reverting to white. Annoying as hell.

The same thing can happen with display of mine icons in a hex. I had red mine icons on one of my bases and sent in all kinds of minesweepers to get rid of them. Then I happened to shift the map display one move to the side and saw the mines change colour to green! So I shifted the map sideways some more and got various other colours - yellow, blue, brown - all the national unit colours in the game.




rustysi -> RE: Colors of the display supplypath (2/9/2020 7:34:25 PM)

quote:

The numbers are the theoretical number of points that could reach that hex (of the original 100) using all possible paths to get there.


Disagree. I don't have the time to search for the reference right now. I try again another day, but it may take a while.




rustysi -> RE: Colors of the display supplypath (2/9/2020 7:36:51 PM)


quote:

ORIGINAL: Yaab

White sometimes changes to green. It is a display problem. Try scrolling the map and you should see green reverting to white. Annoying as hell.


I just said that.[:'(]

quote:

Try this, once the numbers appear move the cursor so the map shifts. In all my cases the numbers go from green back to white.





Ian R -> RE: Colors of the display supplypath (2/10/2020 6:09:45 AM)

I had a very long post in response but lost it [:@]

The short version is probably better anyway.

See page 250 of the manual. The numbers indicate the effectiveness of supply radiation from a node (base). I fiddled with this many moons ago, and can't remember of I decided it was a cost to leave a hex, as opposed to entering a new one.

Actually on reflection it's a bit of both - rail to rail costs 1/100, road to road costs 3/100, trails 5/100 and you get a -1/100 modifier if you go from a base/unit -> base/unit.

Off communications lines, a clear hex is 10/100, forest is 17/100, and so forth. However, if you are going from a hex with a communication line in it - at least a road or trail, anyway - this seemed to reduce the cost of going off-road into an adjacent hex. So, going from a cultivated hex (which has built in trails) to a plain clear hex, costs 7 instead of 10.

There are as per AE-usual some things which are hard to understand in the OP's Wuchang screenshot. Looking at the coast about 2 hexes east of Wenchow, there is a forest hex (no road) with a 15 point cost for supply to flow from an adjacent forest hex with a road in in it (66-51). Yet up near Wuchang, the hex southeast of the city (94), also a forest hex with a road going through it, is adjacent to a forest hex (no road) (78). The cost is 16, not 15. So there is other stuff going on under the hood.




BBfanboy -> RE: Colors of the display supplypath (2/10/2020 4:14:21 PM)


quote:

ORIGINAL: Ian R

I had a very long post in response but lost it [:@]

The short version is probably better anyway.

See page 250 of the manual. The numbers indicate the effectiveness of supply radiation from a node (base). I fiddled with this many moons ago, and can't remember of I decided it was a cost to leave a hex, as opposed to entering a new one.

Actually on reflection it's a bit of both - rail to rail costs 1/100, road to road costs 3/100, trails 5/100 and you get a -1/100 modifier if you go from a base/unit -> base/unit.

Off communications lines, a clear hex is 10/100, forest is 17/100, and so forth. However, if you are going from a hex with a communication line in it - at least a road or trail, anyway - this seemed to reduce the cost of going off-road into an adjacent hex. So, going from a cultivated hex (which has built in trails) to a plain clear hex, costs 7 instead of 10.

There are as per AE-usual some things which are hard to understand in the OP's Wuchang screenshot. Looking at the coast about 2 hexes east of Wenchow, there is a forest hex (no road) with a 15 point cost for supply to flow from an adjacent forest hex with a road in in it (66-51). Yet up near Wuchang, the hex southeast of the city (94), also a forest hex with a road going through it, is adjacent to a forest hex (no road) (78). The cost is 16, not 15. So there is other stuff going on under the hood.

Yes, the flow along single paths/terrain is described in the manual. Back when I first learned of the number 5 key and made some guesses about what the numbers mean, Alfred weighed in and mentioned that all paths from the originating hex to the hex with the number are in the calculation and the number is theoretical possibility, not actual flow.




rustysi -> RE: Colors of the display supplypath (2/10/2020 5:20:59 PM)

You can find what I was referring to in this post:

http://www.matrixgames.com/forums/tm.asp?m=2878790&mpage=1&key=supply�

Specifically:

The value of the overland route then determines how often a delivery is made:

• Four times per week if the overland transportation route amounts to 89 - 100
• Two times per week if the route amounts to 49 – 88
• Once per week if the route amounts to 10 – 48

Of course there are other considerations as to whether supply gets delivered.




HansBolter -> RE: Colors of the display supplypath (2/11/2020 1:23:54 PM)

It's a damn shame the attrition effects of terrain on supply movement were weakened so severely from the good ole Uncommon Valor days.

I recall it was all but impossible to push supply from Port Moresby to the Lae area.

Would be just as impossible to push supply from India to Burma if they hadn't weakened it so severely.

Damn Shame!




rustysi -> RE: Colors of the display supplypath (2/12/2020 5:15:08 PM)

I agree with Hans, its does seem easier to push supply into some areas in the game than IRL.

OTOH, the resupply limits noted above should help alleviate the situation.




RangerJoe -> RE: Colors of the display supplypath (2/12/2020 5:30:11 PM)

Well, are the mules and the mules skinners vehicles or just support troops? Not to mention the water buffaloes and their carts.




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