Kull -> RE: Is it me or is a pirate playthrough very buggy and unplayable? (3/5/2020 6:33:50 PM)
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ORIGINAL: wetpig I find the bug where your own troops attack your pirate facilities if you try and support them almost game breaking. Sadly you really cant parasite off an empire when you cant defend your pirate installations on planets. Oh, but you can though! The Homeworlds of all 7 of my "slave" kingdoms are so well populated that it's impossible to build any pirate facilities. However, I can sell mining stations or other bases to them (and promptly capture them right back), plus they are always looking to buy resources at top dollar, and my smugglers are happy to serve those needs. Meanwhile, all their other kingdom worlds are too small to mount an offensive against my pirate facilities. Presumably, even if they did build an army large enough to succeed, you could just bombard the population (and army) down to a smaller size and rebuild. Although frankly, that hasn't happened to me once. The slave kingdoms seem to get very meek once they have no spaceports or ships and have to rely on you for everything. quote:
I play different than you Kull, i make sure i have a few indep colonies with facilites and 1 of the Ultra luxuries (loros fruit, more the better etc etc) then ill just claim a small portion of space (i usually find a colonyship and make a "Tortuga" with it to avoid the facilites corruption effects on the new "capital") and fortify to the max whilst pumping out freighters. Ahh, you are missing out! The majority of my cash comes from running protection rackets for all the independent worlds. I've only got 5 fully owned pirate worlds, but "own" 48 independents. Not only do all of them have 2 levels of pirate base, but every year they put out bids for "protection", and since I'm almost the last pirate kingdom left, there's usually no counteroffers to contend with. The big independents pay the max, but even the small ones add $5K/yr, which adds up (and as they get larger, so does the fee). But the real trick is to keep "building" new independents by capturing colony ships from the non-slave empires. Move them to the "safe" zone in the far southeast corner, found a new colony, and then immediately tax them at 100% until they rebel....and thus become a brand new independent world and one more source of cash. It's a racket baby! quote:
, What type of pirate (smuggler, raider, merc) do you play? "Balanced", but in reality I have huge fleets and operate militarily much like a "real" empire....which is expensive but affordable since i have my hand in every cookie jar. Mwahahaha! quote:
Other than that though pirate gameplay is my absolute favourite! Amen to THAT, bro!
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