Don Bowen -> RE: Accelerating Drydock Repairs (2/20/2020 1:12:07 AM)
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ORIGINAL: Anachro quote:
I've actually ran into the situation a lot where I somehow are able to accelerate these ships a lot by using "high" priority status. What I find funny, is that "high" seems to be more effective than "critical". To give an example, on multiple occasions I've had big ships that will be at, say, 100 days repair on normal, go to 50-60 days on "high" and then inexplicably go back up to "100" on critical, even when I set every other ship to "low' priority. Why is that? I've actually ran into the situation a lot where I somehow are able to accelerate these ships a lot by using "high" priority status. What I find funny, is that "high" seems to be more effective than "critical". To give an example, on multiple occasions I've had big ships that will be at, say, 100 days repair on normal, go to 50-60 days on "high" and then inexplicably go back up to "100" on critical, even when I set every other ship to "low' priority. Why is that? Good question. Setting to "high" increases both the resources dedicated to, and the cost of, the repairs. Setting to "Critical" increases both of these again but also moves the repair to first-in-line. If the repair facility is unable to service the request for "critical" level resources, it doesn't appear to default to "high". It just ignores the priority increase and calculates the repair at Normal Priority. Not sure that is correct, but that is how it is. Considering the ease of adjusting the priority level manually, and the dubious advisability of auto-adjusting the priority setting, I do not believe any change should be made. Setting priority to "Low" does not change resource allocation in anyway so the effect you see would be expected. All "low" does is move the ship to the back of the queue. P.S. I seem to have forgotten quite a bit about the workings of this forum. Hit "OK" much to soon. Sorry.
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