Here's a rookie question I have never seen asked (Full Version)

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Macclan5 -> Here's a rookie question I have never seen asked (2/25/2020 2:43:04 PM)

I am not a rookie or at least not too much so [8D]

What "orders" do you issue your Battleship / Cruiser Float planes 'in general' ?

Of course I realize its situational.

--

In the early war and/or in the Eastern Pacific I will generally set ship based float planes:

NAVAL SEARCH >> 50% search - 30% ASW - 10% rest - Alt 6000

In the latter war and in areas where bombardment activity is likely / more density of islands Western Pacific

RECON >> 50% search - 30% ASW - 10% rest - Alt 6000

--

Learning not to ignore the ship based float planes was lesson number 253 in my fullest 2nd GC having read and re-read everything on the forum / manual




HansBolter -> RE: Here's a rookie question I have never seen asked (2/25/2020 3:22:29 PM)

Its completely situational.

If they are embedded in a carrier TF their Nav search is mostly useless as the carrier bombers will be carrying that load for the TF and the BB/CA planes have legs too short to contribute anything meaningful.

When embedded in carrier TFs my cruiser FPs are all assigned to ASW.

Even when operating in a Surface Combat TF I have some performing Nav search and some performing ASW.

With only one plane in the squadron, I believe the percentage settings are moot.

As I understand it the percentages are of the squadron total number of planes, not of the hours in the day.

This would prevent a single plane from spending 50% of the day Nav searching, 30% of the day performing ASW and 10% of the day resting.

I don't think the game engine is configured to facilitate this.

Others with a better understanding will certainly correct me if my stated understanding is incorrect.




RangerJoe -> RE: Here's a rookie question I have never seen asked (2/25/2020 3:57:08 PM)

I usually use mine 50% search and 50% training. I just shove rookies in and they will train. I am training some float plane pilots for search but I am going to supersize some Jake squadrons and have them train 100% Low Nav. Four 100 lb bombs will put a hurt on lightly armored or unarmored ships.




inqistor -> RE: Here's a rookie question I have never seen asked (2/25/2020 4:10:38 PM)

I agree with Hans. I suspect single plane will execute only one mission (the one with highest percentage).

If I expect surface battle, I set them to 50-70 Nav Search (Mostly high enough to avoid most common flak). In friendly waters, I set them on 100% ASW. Somehow 100% ASW doesn't generate as much fatigue, as 100% search. I try to add extra pilots for all those small units.




pontiouspilot -> RE: Here's a rookie question I have never seen asked (2/25/2020 5:29:00 PM)

I find that their search ranges make them fairly useless. If you are relying on them to warn you about trouble you may have a problem. I leave them on ASW (75%) generally, although always put them on 100 % recon for bombardments. If it will be a night bombardment, as most are, always remember to have switched them to night ops. You will get a bonus on any bombardment with recon.

Slightly different consideration apply to some of the long-legged IJN float-planes. The Jake/Rex equipped ships can use them as effective search planes.




rustysi -> RE: Here's a rookie question I have never seen asked (2/25/2020 6:19:55 PM)

quote:

The Jake/Rex equipped ships can use them as effective search planes.


Rex is a fighter, and to date (7/43 game wise), I've not noticed one BB/CA/CL that'll convert to this A/C.

That being said, as a JFB I use my Jake's in various rolls. For Japan BB's carry 3 Jake, except the Yamato's, which carry 7. Most CA carry 2/3, with two that carry 5. One CA is 'convertible' and will carry 10 or 11, but no Rex. Four BB are also convertible and will carry 20 or 22, I forget which. But that's much later in the game and its value is questionable.

At any rate I tend to use my ships as divisions (two ships). Each will perform a different task depending on the mission/situation. This includes, search, ASW, recon, night search. All training will be done while in port, which is where most Japanese 'heavies' should be, at least after the initial expansion.

Keep in mind that Japanese ships were designed to have a larger search plane capacity as their doctrine relied more heavily on the float plane. This was for better or worse... See Midway.[:D]




Chickenboy -> RE: Here's a rookie question I have never seen asked (2/25/2020 6:30:12 PM)


quote:

ORIGINAL: Macclan5

I am not a rookie or at least not too much so [8D]

What "orders" do you issue your Battleship / Cruiser Float planes 'in general' ?



I play exclusively Japanese. The Jake FP is the default on all CA, BB, AMC, Cl and so forth ships after the first few months of the war. Their default setting is usually normal range 60% search, daytime setting. If I have multiple airgroups (e.g., 3 FPs on a CA), I may have one of them set for nighttime naval search with the same settings.

If action is imminent, I will usually focus their search parameters to limit their search arcs for expected positions of the enemy.




Jorge_Stanbury -> RE: Here's a rookie question I have never seen asked (2/25/2020 8:45:06 PM)

I like 70% patrol (search or ASW), 30% forced rest when transiting relatively safe waters; normal range, no arcs
same setting for patrol aircraft, or maybe 60-40, almost always with arcs

100% patrol, max range if in dangerous areas; day/ nigh search vs ASW will be situational

100% train, 0 range if at port
and of course I always forget to change setting, so I typically go to battle at 100% train, 0 range [:(]




Lawless1 -> RE: Here's a rookie question I have never seen asked (2/26/2020 1:42:47 AM)

I play the Allie side. When possible I try to include on CA/CL in transport TF, so I have used FP for search out to range 3 or 4, looking for subs, and raiders.

In surface or carrier TF, they are used for day/night NAVSRCH or day ASW. For night ops, my settings are 1-4k with a range of 0-3.

A little outside the box thinking, but I have on occasion used FP as CAP mixed in with some LRCAP from land a/c. Actually have shot down a plane or two from the mini Japanese CVL TF, and an occasional sub FP. Not often, but it has happened.

Mostly, though when used as cap, they just get in the way of the in coming raid.

As other have stated, Recon for bombardment TF




John B. -> RE: Here's a rookie question I have never seen asked (2/27/2020 10:02:54 PM)

In my current game I just used two of the BBs (albeit in November 1944) that carry a large number of float planes to strike allied convoys in a deep penetration raid with a couple of CVEs. Some of the longer range float planes can equal the IJN planes for range and they carry 60kg bombs. Not fabulous, but they did get a number of hits on LCIs and AKs full of fuel and so sank a few ships in a addition to what the carriers raked in.




rustysi -> RE: Here's a rookie question I have never seen asked (2/28/2020 6:11:11 PM)

quote:

just used two of the BBs (albeit in November 1944) that carry a large number of float planes to strike allied convoys


John, do you know if those float units may be converted to Rex's?

BTW, a sneaky use of such assets. Did they make it home?[:D]




kbfchicago -> RE: Here's a rookie question I have never seen asked (3/10/2020 9:28:51 PM)

90% search, 10% rest, half the ships searching during the day, half at night. For bombard missions, 50% search (recon mission so remaining (usually 1 or 2) on recon of bombard target, usually set for night time but can be mix of day and night if it's a close recurring bombardment run...e.g. Allied late war). Don't bother with ASW. My observation is just detecting the subs will expose them to DD escorts. ASW trained pilots go to ASW dedicated (land) units.

My 2 cents...

Kevin




ITAKLinus -> RE: Here's a rookie question I have never seen asked (3/17/2020 10:27:01 AM)

As Japanese, I change many settings depending on the needs.

Generally, I go for half of the groups in daily NavS and half in night NavS.

But sometimes I use groups as spotters and I go as far as using FPs to make precarious CAPs over the ships and disturb enemy's smaller attacks on them. They saved my a@@ several times in the early game.

When I reach the mid or late game, 50% search, 30% rest and 20% train is the configuration I have 90% of the time.




PaxMondo -> RE: Here's a rookie question I have never seen asked (3/17/2020 1:27:45 PM)

Pretty much like Jorge …




BBfanboy -> RE: Here's a rookie question I have never seen asked (3/17/2020 6:22:41 PM)


quote:

ORIGINAL: HansBolter

Its completely situational.

If they are embedded in a carrier TF their Nav search is mostly useless as the carrier bombers will be carrying that load for the TF and the BB/CA planes have legs too short to contribute anything meaningful.

When embedded in carrier TFs my cruiser FPs are all assigned to ASW.

Even when operating in a Surface Combat TF I have some performing Nav search and some performing ASW.

With only one plane in the squadron, I believe the percentage settings are moot.

As I understand it the percentages are of the squadron total number of planes, not of the hours in the day.

This would prevent a single plane from spending 50% of the day Nav searching, 30% of the day performing ASW and 10% of the day resting.

I don't think the game engine is configured to facilitate this.

Others with a better understanding will certainly correct me if my stated understanding is incorrect.


I have always wondered if the % applied to the pilots or the aircraft in the squadron.
Allied FP groups on ships are too small for multiple mission assignments IMO. I give each Cruiser/BB squadron a single mission with a rest component to ensure some aircraft maintenance takes place and pilots do not get too fatigued. If multiple missions are required I use multiple FP groups, each doing a single mission.

Search: The game default is 50% search and if I am assigning search I tend to leave it at that with no search vector. It seems to find enemy ships and subs quite well. Range is usually Max Normal range unless there is suspicion of something dangerous nearby when I go to max range, or shorter range if enemy CAP is nearby.

ASW: If no subs are known in the area - 50%. If a sub has been spotted nearby, 70% ASW, 20% rest and 10% leftover for aircraft landing and refueling.

Recon: Only one aircraft per ship is needed and only one per bombardment TF seems to be used (only one is mentioned in the CR). No other missions assigned but if some of the FPs on the ship have high fatigue I set rest % accordingly. e.g., in a FP group with 2 aircraft at 30% or more fatigue and one well under that, I set the rest orders to 70% (2/3 rounded up). Only one aircraft is required so this rest assignment creates no problems.

CAP: I have not trained pilots for CAP or used them in that role, but I could see that being valuable if other CAP is not available and might try it next game I play. I would only set CAP (50% to 70%) in areas where I knew enemy aircraft can reach. It is not going to stop a carrier strike but it could mess up an unescorted bomber attack or shoot down a snooper.

Naval Attack: I train them for this at 1000 feet so their 100 lb. bombs have a chance of hitting. I rarely get to use this mission though.

Strafe: Their machine guns are wimpy - don't risk them on this mission.

Rum transport: OH YA! But not for US ships!




Lowpe -> RE: Here's a rookie question I have never seen asked (3/18/2020 8:17:37 PM)

Float planes make for great night time CAP, especially later in the game. They won't shoot anything down, but the will handicap the raid. For Japan, the go to plane for this duty is the Pete.





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