[Fixed] Good Shepherd Scoring Bug (Full Version)

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FMBluecher -> [Fixed] Good Shepherd Scoring Bug (2/29/2020 10:29:48 PM)

In the "Good Shepherd 1978" scenario from the Silent Service campaign, the event that fires for the merchants arriving safely at port doesn't seem to be consistently firing properly.

I think this may be related to a Lua scripting issue because when I went into the editor and just cheated to move one of the merchants into the zone, it worked fine.

See the attached save file.




Rory Noonan -> RE: Good Shepherd Scoring Bug (3/4/2020 5:13:53 AM)

Logged for investigation.

0013710




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