loki100 -> RE: Where to Start for a Beginner? (3/8/2020 6:41:12 PM)
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ORIGINAL: redrum68 @Telemecus @loki100 Ok. I realize there are a lot of factors for supply and glanced through the rules (though a lot of it is a bit beyond my understanding at the moment). I'm struggling to understand which factors are impacting how much MPs I get each turn and whether I'm making bad moves/decisions or I'm getting unlucky rolls (essentially what can I do to make it better next time). Is there a way to see for example why the 17th Panzer only got 40 MPs? Maybe the unit's supply details screen or one of the reports? I think the question I should have asked is "how can I predict how many MPs I'll have next turn and how can I determine which factors impacted how many MPs I got?" ... Treat my response with some care - its actually a while since I played WiTE1 but I am writing the documentation for #2 and much of the logic around the supply routines is similar. Yes the supply tab (either per unit or via the Commander's Report is where it all lurks). Now the factors are: base MP (the leadership roles that Telemecus mentioned) and variables. In essence a Pzr division starts at 50. You can control the leadership rolls by having them within 5 hexes of the corps and that within 15 of its army (ideally closer) and with commanders with good admin scores. You can control fatigue by not moving or attacking for a good reason. Its obviously very hard with the Germans in 1941 to rest and this is an area where good play in WiTE2 is going to be rather different. As I mentioned missing trucks and/or missing fuel cap your MP. its the lowest that matters, so if you have 100% of your fuel and only 60% of your trucks then the cap is 60%. Again this is v different in #2/WiTW but what you ideally don't want is your unit sending off its own trucks to look for supply. Again easier said than done and it was a major problem for the Germans in 1941. The solution is trying to make sure your railheads are advancing so that the Pzrs are not too isolated. More tactically, watch out for high MP supply paths (ZoCs, unbridged major rivers, mud) as these add to the volume of trucks needed for your resupply. So crudely - HQ placement, leader quality, length (in MP) of overland supply path to the rails are the things you can control.
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